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G2D`&0SAJ@fTTTXSnf n:-H&SEf/ NJXg / NXLN^Nu8*nP7,/,y"/N,_Nu/,y"/Nj,_NuH ,yL NL@Nu/,y"/Nd,_Nu/,y"/N,_Nu.H\/,y LN:,_Nu/,y "oN8,_Nu/,y "o / N.,_Nu/,y "oN,_Nu0H/,y o / N|,_Nu2 n2ABAHA HA0 2B@H@Nu B@H@HABA"BtҁрnRAQNu/$ B$HBHAЂH@B@ $Nu/$"a8|$"A$Nu/$"a $Nu/$lD"pJlDF @an4gD$Nu/ @p$lDF"lDF @aH$gD $Nu,_Nu/,y"/N,_Nu.H\/,y LN:,_Nu/,y "oN8,_Nu/,y "o / N.,_Nu/,y "oN,_Nu0H/,y o / N|,_Nu2 n2ABAHA HA0 2B@H@Nu B@H@HABA"BtҁрnRAQNu/$ B$HBHAЂH@B@ $Nu/$"aFzopNuJlBRlBpNNuNNupNupNuNB*"R"B DOSramdrive.deviceCommodore-Amiga Ram Drive 1.0 (6 Apr 88) dos.libraryexpansion.libraryH ",x"z <N4Jg"z : N4Jg~CNP:fftA m$(< mL otCp"NJg4,@ANpAJH,xC"g WCB NLNbLDNu"zD <N.`C%NJg @ hNNuH0>,xCp!NA g"@$i"Nb j (g$@Jf* *g$&@ + @CB@gS@VfJg ` *( @C>pS@QC#k#k + @ 2 op2` "Q :R@g$SԺA" PAB ra A2 gPA. &@ <praJg(@ <raA g*@AB"M0<u"H2QAVC0<"Q" A:A0kӴ`A8)HDA)HPA)HhA)H3@R.&A" "-H"A:!n&g-H&N-@*S.&l3ClNP","f" would be accessed by dial-up modems using standard telephone lines before the advent of Broadband. Modem stands for MOdulator-DEModulator, a machine which modulates the digital signals into sound at one end of the telephone line and back to digital pulses at the other end. File sharing was done by following certain protocols. Popular protocols were Usenet, and BBSs, also Gopher and FTP , all still in use today. Most protocols were accessed using a terminal on scr z\een typing onto a black, green or orange screen. @3 .... MORE ON THE NEXT PAGE .... @4 Usenet @5 Usenet enables users to post messages to newsgroups. Articles and posts were collectively termed news, hence the name. Usenet is similar to bulletin board system (BBS), and is regarded as being the precursor to the Internet forums that have become widely used. @4 Bulletin  4Board System @5 Similar in many ways to Usenet, a Bulletin Board System, or BBS, is a computer server running software, in many cases on home computers, which allows users to connect to the system using a terminal program. Once logged in, the users can perform functions such as uploading and downloading software and data, reading news and bulletins and exchanging messages with other users through public message boards and sometimes via direct chatting. In the  ȷx_early 1980s, messaging services such as Fidonet were developed to provide services such as NetMail similar to Internet-based email. There has been a recent resurgence in the use of BBSs, although most are also usable from the World Wide Web. @3 .... MORE ON THE NEXT PAGE .... @4 Gopher @5 Gopher is a menu-based communication protocol designed for distributing, searching and retrieving d ٻocuments in Internet Protocol networks. Still in use today, the Gopher ecosystem is often regarded as the effective predecessor of the World Wide Web @4 File Transfer Protocol @5 File Transfer Protocol, FTP, is still in use today, as a means of transferring files from a server to a client computer on any network (such as a home network), not just the internet. It has now been superseded by Secure File Transfer Protocol, SFTP and FTP(S), or FTP ,BSecure Thus far we have been discussing the early internet. The world wide web had not yet come into being. We tend to use internet and world-wide-web interchangeably. However, internet is the physical hardware, the network of networks we use to transmit our data. The world-wide-web is the way we make use of these interconnections. @3 .... MORE ON THE NEXT PAGE .... @5 The above, and similar, protocols were the way %(people uploaded and downloaded files, chatted with others or exchanged emails. This was available to any user who had a computer, a phone line, a modem, and the necessary software. This was well before the days of always-on Broadband and speeds were very slooow! In these broadband days, it is still possible to connect to sites such as provide the above services, but instead of dialling a phone number, we rely on telnet, or a secure program called SSH and a terminal into̱( which we enter commands. There are a growing number of old BBSes coming back on line. Most of our older 8-bit computers will find it difficult (if not impossible) to connect to broadband. 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"<//////////00 000"0*020:0B0JpLCNuH$lp0*0 @jVg$5@V JN02,4,6,6 lZ,m.N,m.NH͹4 @4{MY AMIGA 1200 @3}by Duncan Woodward @5 I went for quite a long time recently withou a single AGA capable Amiga, and I feel a lot of FOMO by not having a machine capable of playing AGA titles. A lot of new homebrew titles seem to be AGA only as well, so I bode my tile and got myself an A1200. It cost a bit, but it was a decent deal in comparison to many that are available. @4 What spec machine did I get? @5 So, the machine I got is the following: - I=ESCOM A1200 rev 2B - Kickstart 3.0 - stock 68020/2MB Chip RAM - no Fast RAM or accellerator :( - 4GB internal CF card HDD Yeah, so it's pretty much a stock machine and nothing special here, but, the condition is pretty much perfect, it's like a museum piece. @3 ... MORE ON THE NEXT PAGE ... @4 How have you been using such a low spec machine? @5 So, to begin with, I've been mostly running games off floppy disk andJj$ using the floppy drive, however, I discovered that being an ESCOM machine comes with a few issues here - the seller did state they'd swapped out the floppy drive for a proper Amiga 1200 drive (and not an ESCOM 'PC Modified' drive) but a few games still just don't work (including some that are A1200 specific games) and it's always obvious this is the issue, as the machine hangs right after reading the boot-sector, I think some further modification is needed to get this woKrking properly. I do have some games that are 'Hard Disk Installable' on and run from Workbench (not to be confused with WHDLoad) and those work pretty well. However, I was going through my box of random crap and found my 2MB PCMCIA SRAM card, which adds a whopping 2MB Fast RAM to the machine (although, at a slight performance deficit on an A1200) - at the moment, I'm using this - and that's fine for the moment. It is what it is! @4 Can you evL+fen do much with 2MB Chip RAM only? @5 Surprisingly, you can do quite a bit with just 2MB Chip RAM only. Workbench will function quite well (but don't load too many patches or background apps) and most apps work fine. @3 ... MORE ON THE NEXT PAGE ... @4 How about 2MB Chip RAM / 2MB Fast RAM? @5 This opens the door for quite a lot to happen. Workbench works really well on this setup (I'd still keep the screenmode to the default 4 colouMsr 640x256 though) and you can even load a couple of commodities and patches (MagicMenu and ToolsDaemon are a must) - most applications will run and have just about enough RAM to work with, but multi-tasking lots of applications is not really much of a possibilty RAM wise - you can get away with a couple of things though. What 2MB Fast RAM does do, is open up the doors for WHDLoad to work - and it does, it actually works quite well - I'd say 2MB Chip & 2MB Fast is prN:etty much the bare minimum for a WHDLoad setup, and most games I've tried work well, but keep in mind larger games will not be able to be fully loaded in to RAM and as such, you'll get the 'screen blanking' issue that occurs in low memory conditions - the screen goes blank when loading - if music is playing during loading, that'll also stop, it looks & sounds a bit janky, but tbh, it's not a situation I've found a lot, especially as I don't have a full WHDLoad lOibrary installed, only a few favourites (4GB isn't quite enough for the full library any more) - but let's be honest, what really need to occur is more RAM and a bigger CF card to truly work with it, but, it's not through lack of trying, so keep reading .... @3 ... MORE ON THE NEXT PAGE ... @4 Another 'retro gaming/tinkering' day at James' house @5 James and I decided to have another awesome day of retro computi P쏟ng and tinkering, like we do (see Issue 1, I've talked extensively about our 'DOS DAY') - anyway, I took 3 machines with me, this A1200 being one of them. He's got a load of 1200s he's working on, and a few accelerator cards, so we decided to test them with the potential of me actually purchasing one, however, when testing, we found a few issues, so here's the two cards we tested and what happened ... @3JAWS 68030 with 32MB RAM:@5 this was a bit unstable, but Q did work - I got quite the speed boost but noticed when playing Zool AGA that the main sprite had graphics corruption, flickering weirdly (I appreciate there is some intentional sprite flicker for effect with Zool, but this was different, there was some weird unexplained colour distorions. After this, the machine became somewhat unstable, and then got to a stage where it refused to boot. We tested it in James' 1200 and it had the same issues - we reseated the RAM R070 and it worked again, but it seemed to become unstable over time (maybe a heat issue causing the RAM to lose proper contact?) - either way, I decdied against the JAWS, so on to the next one. @3 ... MORE ON THE NEXT PAGE ... @4 More about the retro tinkering day & the accelerators ... @5 @3ACA1231 with 64MB RAM:@5 so, we stuck an ACA card in, and to begin with, I was a bit confused, as on a Kickstart 3.0 machine, SҸ you only get 1MB Fast RAM, however, I remembered reading about this before, and I was prepared to get ACATune installed but James said 'I think I have some 3.1 ROMs spare' but when we fitted the 3.1 ROMs, they did't work - so, back on the 3.0 ROMs. I then downloaded and put ACATune on the 1200 and using the MapROM feature, mapped in a Kickstart 3.1 ROM which gave me full access to the 64MB RAM (minus the space used for MapROM) - initially all felt good, but I kept gettin TOg crashes and yellow screen intermittently - sometimes even if I cold booted the 1200. So, I decided against this and have gone back to my 2MB Chip/2MB Fast setup with the PCMCIA card, as it's infinitely more stable than both of these options. @4 Another option that I'm still waiting for .... @5 So, I ordered an 8MB Fast RAM trapdoor card from AmigaKit back on April 10th, it's now the first week of May and still do have it in my possession yet - I have contacted thUeem and they have explained the delay and that they have a delay getting some components, but I was getting impatient and thought it would have been better customer service had they actually mentioned this first before I had to chase them for it - I'll just wait for this to turn up and see what happens. @3 ... MORE ON THE NEXT PAGE ... @4 What's my plan going forward with this A1200? @5 I'm not bothered about having a super higVɮgh end machine - just a little Fast RAM and enough RAM & storage for most of the WHDLoad stuff to work. As long as my applications also still work too (AMOS Pro, DPaint, OctaMED etc.) then I'm happy. I've never been in to RTG or running FPS games like Doom/Wolf3D etc. yeah, this is nice, but with my sight issues, FPS games cause me major motion sickness (even Gloom does, which is insane) so I'm happy with a fairly minimal setup. I could Pi-Storm it, but, I have Pi-Storm in myW A500+ and that scratches that itch, so I'm fine with it as is. Also, Pi-Storm introduces it's own compatibility issues as well. @3 So that's my newly acquired A1200, it works (a change for me to have a working 1200) and I'm mostly happy with it, it needs one or two things addressing but nothing that I'm massively worried about at the moment - considerable amounts of Issue 1 and some of this issue were actually written on this 1200 too, so that's also good. @4 Thanks fIc:Dor reading, and stay tuned in future issues for updates on this 1200. @5 ng some components, but I was getting impatient and thought it would have been better customer service had they actually mentioned this first before I had to chase them for it - I'll just wait for this to turn up and see what happens. @3 ... MORE ON THE NEXT PAGE ... @4 What's my plan going forward with this A1200? @5 I'm not bothered about having a super higY@4{MY AMIGA 1500 @3}by Duncan Woodward @5 Following on from the previous issue, I thought I'd also discuss more Amigas that I have in my collection, and this is favourite of mine, but boy, it's a big machine. @4 What is an Amiga 1500? @5 So, if you're outside of the UK, you may not have heard of this model of machine and wonder WTF an Amiga 1500 is, but, I shall explain here. From a technical specification, it's basically an Amiga 2000B (Z%Zsometimes referred to as the B2000) but pretty much every 1500 I've seen has had a revision 4.3 motherboard (later than a lot of 2000s of the time) - the 1500 was priced a little cheaper than a 2000 because it almost always was sold with two-floppy drives and no hard-disk controller card. The machine was usually ECS Agnus with OCS Denise (so, like later A500s and later A2000s) and whilst a lot of websites these days reference the A1500 as always coming with Kickstart 2.0,[# this is inaccurate, as I have seen A1500s with 1.3. @3 ... MORE ON THE NEXT PAGE ... @4 What is an Amiga 1500? (continued) @5 The other reason why the 1500 existed? Well, "Checkmate Digital" made an aftermarket case for the A500, called the A1500, which turned the A500 in to a big box machine. Commodore thought this might eat in to sales of the A2000 so that's why Commodre brought this machine out. Don't t\e4Gake my word for it though, if you've got an A1500, you can see this - the big A1500 sticker is almost always just stuck "over the top" of an A2000 (and you can sometimes see this) and on the back of the case, it says A2000 on the back. It's really that obvious, if you hadn't realised from the fact that both the A1500 and A2000 look the same. @4 What made me get an A1500? @5 I always wanted a big box machine, and for some reason, the A1500 seems to be e]īasier to acquire than other models here in blighty (this is only my own exprience, your experience may vary) - anyway, I actually ended up with TWO in my collection, but, I ended up selling both of them, and then acquired one of my old machines back again, which is this one. @3 ... MORE ON THE NEXT PAGE ... @4 Specifications of my A1500 @5 It's not a crazy high-specced maching, but, it's usable. The re^ason it's not been upgraded, as when I acquired it for the second time, it'd got some faults that made is unusable, but, I've had word from my pal who's repairing it, that it's fixed and working, and I shall be picking it up soon. So what have we got? CPU: 68000 @ 7Mhz (the standard for most Amigas) RAM: 1MB Chip RAM, 1MB Fast RAM HDD: a Buddha +1 IDE card (IDE and the Fast RAM comes from here) 2x Floppy drives, a "Go-Drive" (switchable Floppy / Gotek device) RGB2HDMI: allowing to _^connect to a modern screen, upscaled to 720p/1080p and that's about it - I think it's got Kickstart 3.1 in it, but I'm not 100% sure, I'll remember when I get it back from repair. @3 ... MORE ON THE NEXT PAGE ... @4 Do you intend to upgrade it more? @5 Well DUH, of course, it's and Amiga, and this is me. Saying that, I'm not in a rush to upgrade it, I've got a GoDrive in there for running games from ADF (w`&Rhich I have no problem with doing) and for basic Workbench use, I can "just about" make 1MB Chip/1MB Fast work for the time being, however, I will likely want more Fast RAM here. The other option is that I could get myself an accelerator card for it. @4 What will you use this for? @5 Well, I think this belongs back by the TV in the front room, plugged in to the TV, for me to game on, and maybe develop on from my sofa. I could sit back and do some AMO au]S coding on it and also write this mag on it. @4 Any other thoughts on what you may do with it? @5 Well, I've acquired an IDE68k + GottaGoFast adaptor for my A500, but that requires Kickstart 2.05 or above, and my A500 is still on 1.3, so, I might install that in the A1500 (making it a 1.3 machine) and using the 3.1 ROM from the 1500 in the A500 with the IDE68k, it's an option, just saying. @3 That's it for now, I'll keep you all updated on my A1500 jou rney! ng on it and also write this mag on it. @4 Any other thoughts on what you may do with it? @5 Well, I've acquired an IDE68k + GottaGoFast adaptor for my A500, but that requires Kickstart 2.05 or above, and my A500 is still on 1.3, so, I might install that in the A1500 (making it a 1.3 machine) and using the 3.1 ROM from the 1500 in the A500 with the IDE68k, it's an option, just saying. @3 That's it for now, I'll keep you all updated on my A1500 joucp@4{Cecconoid for Amiga 500 @5}reviewed and revisited by Duncan Woodward @4 So what is it? @5 Well, Cecconoid is a superb game, kind of remisicent of the game Cybernoid and is a really good challenge - it's good but it's difficult, however, you don't just get one game, you get a bonus game with it called 'Eugatron' which is very like Robotron. Both games have a very black & white look about them, with some red bits here and there, it's very old-d:k:school looking, but it's done so nicely. @4 Cecconoid @5 From the website: @3 Stardate: 15th April, 2088 The starship Equinox is under attack from Stormlord and his robotic minions, the Exolons! You'e the crew's only hope. Take your Samurai-1 fighter, find Captain Solomon's Key, clear the decks of evil robots, and save the Equinox from certain destruction. ... MORE ON THE NEXT PAGE ... @4 e0F Cecconoid (continued) @5 So you can see the inspirations from that description, right? - it's definitely worth a play, but before you do, keep reading. @4 Eugatron @5 Also included is a full arcade game: Eugatron! 60 levels of Robotron-style, twin-stick, arena-based shooting, direct from the 80s and remixed for your pleasure. Do you have what it takes to become a Eugenius? Another decent pack in you get herfFv+e. Now, I prefer Eugatron more, but that's because I find it a little easier (not much though) Let's take a look at these anyway: @4 THE GOOD @5 The soundtrack is superb, it's a kicking, bass-thumping, awesome affair from H0ffman, a well respected coder and musician in the Amiga scene, so you know with his name on it, it's gonna be good. @3 ... MORE ON THE NEXT PAGE .... @4 gø& THE GOOD (continued) @5 There's lots of content here: 50+ rooms, lots of power ups, kicking soundtrack, highly configurable controls and even achievements. You even get a bonus game thrown in. @4 THE BAD @5 Graphically it's a bit basic, but don't let that deter you from having a lot of fun here. Also, it's bloody hard, seriously, it's proper difficult. @4 THE UGLY @5 EPILEPSY WARNING: this game hEyas a lot of screen flashing, A LOT OF SCREEN FLASHING, so if you have an issue with that, avoid this at all costs. @4 System Requirements @5 Any Amiga with 512KB Chip RAM and 512KB any other RAM (Chip/Slow/Fast/etc.) @3 So that's my look at Cecconoid (and Eugatron) - I highly recomment it. k, arena-based shooting, direct from the 80s and remixed for your pleasure. Do you have what it takes to become a Eugenius? Another decent pack in you get heri#/y@4{WANT TO CONTRIBUTE TO THIS DISK MAG? OR CONTACT ME? @3}Adventures In Retro wants YOU!, see below @5 So, I'm up for taking contributions, as long as it's mostly on topic, but I will take some off-topic humourous ramblings for the odd distraction here and there. @4 What type of things are you interested in? @5 The main theme of Adventures In Retro is basically that, retro themed content - this can be about retro or vintage computers, technology, films, musicjCx=, TV, popular culture from yesteryear, or something that kind of fits in here. Just because I say "retro", this doesn't mean new stuff is ruled out, the definition of the word "retro" includes things that are inspired by vintage, classic or older ideas, so that does open it up a little. @4 I have an idea, where do I send what I want to contribute? @5 So, you can just send it straight to my email address: dskmag@woodycool.uk HOWEVER, please do read the informatikion below, as I have some criteria I want you to be aware of, and also, don't just bombard me with stuff, as it'll get ignored if you do, unless we've had a prior email conversation. @3 ... MORE ON THE NEXT PAGE ... @4 What are the criteria for your submissions? @5 I was going to call these "rules", but that's a bit too formal, but, these are rules really (well some are, some are just guidance) So first off, before youlBOg submit anything to me, drop me an email on the address on the previous page, let me know what your ideas actually are first, give me a little background about your idea and why you think it is suitable for Adventures In Retro, also, do you want to contribute a one off? or maybe you want to become a regular? Let's have a natter first, let's get to know each other a little so I get an idea of what you are likely to contribute and as the mag grows, you never know, I mimGcght start finding I get too much content and if I know you, I'm more likely to prioritise your content if I feel you and your content are a good fit. This stuff in important. For the intorverts out there, DON'T PANIC, this is not a verbal convo over the phone, we can just exchange an email or two. I understand, I get it, we don't always want to actually speak to people, it zaps our social battery, I understand. Beofre you even contact me though, please read ALL nO of the following information in this article, it's important. @3 ... MORE ON THE NEXT PAGE ... @4 Alright, cut to the chase, what are these "guidelines" or "rules" ? @5 So, you've got that idea, you've got the email address, you're ready to talk to me about it, before you do, please keep follow the advise below, and your sucess rate will be higher: 1. STRICTLY NO POLITICS OR RELIGION: it's divisive as all hell, and there's ob plenty of places for that crap online, that place is not here, I'm not about that. 2. LANGUAGE: this is an English disk-mag, so English only please. 3. BAD-LANGUAGE: you know what this is, swearing, cussing, "impolite" language - whilst this is not a "for kids" disk-mag, try to keep it to a minimum - I'm not completely against bad language, in fact, I encourage it in the right context, but don't make your article full of swearing, insults or other nastinessp /, it'll get rejected - show some class. To add to point #3: I want to be able to demo this at events and meets, which I cannot do if it's full of bad language. @3 ... MORE ON THE NEXT PAGE ... @4 RULES / GUIDELINES FOR SUBMISSIONS (continued) @5 4. NO HATEFUL SPEECH: I can't believe I'm going to have to say this in 2026, but I think you all know what this is - you know, ripping on someone or a group of  qQpeople about something that is classed as a "protected characteristic" (race, religion, sex, gender, orientation, political beliefs, nationality, disability etc. etc. etc. - this list is not exhaustive) 5. GENERAL CONTENT: all content should be YOUR OWN, or at the very least, you should credit where it's come from and clearly mention where it has come from if it's in the Public Domain. 6. REVIEWS / OPINION PIECES: your opinions are your own, and not the opinio rq6n of "Adventures In Retro" - please make your opinions somewhat justifiable meaning "this is crap" is not acceptable, but "this is crap because of x" is acceptable. Explain yourself. 7. NO NSFW CONTENT: this is not a pornographics disk-mag, those are available elsewhere if that's your thing (no shame, if that's your bag, fine) but I do not want it here. Also, no "suggestive" or "scantily clad" / "revealing" pictures of nude people, or semi-nude people.  s~!- @3 ... MORE ON THE NEXT PAGE ... @4 MORE RULES & GUIDELINES? (this is important though) @5 8. NO DRAMA: please do not use this disk-mag as a platform for your drama! There's enough of that crap in the scene as it is, we don't need it here! This is not the flame-wars of the school playground nor is it the flame- wars of the old-school demoscene or cracktro scene - I will reject anything that looks like drama. 9.  t`}FSPELLING / GRAMMAR: I'm not the spelling or grammar police, and this is an amateur production of which nobody is getting paid for, it's a nice freebie for you, but, I do ask that you do some basic spell-checking if you can, and make sure that your articles are at least readable by your average person. I'm not asking for PhD level English here, so I'm not too fussed about it being to that standard (my articles aren't) 10. TERMINOLOGY: I promise, last one, and what u| I mean here is the following: Whilst I expect my readership to understand some element of technical jargon and terminology (hell, they're using Amigas), I must request that you keep your article to a standard understandable my the many, not the few - so any "you've got to be in the clique to get it" terms should not be used; weird generational terms, jargon about something off-topic, all should be avoided (unless you explain it's meaning in your article) v{IFh @3 ... MORE ON THE NEXT PAGE ... @4 FILE FORMATS: What I can accept @5 TEXT: this should be plain ASCII text, with no added formatting codes or odd symbols outside of the normal supported 0-9, A-Z, a-z and standard punctuation. Also, note that I've had problem with apostrophe's - there seems to be a weird difference between how the Amiga and the PC handle it - I've been manually editing documents to sw]Oort this out, but, if you can keep this in mind, it'll save a lot of time. PICTURES: these should be 320x200 or 640x200 using no more than about 16 colours, no AGA stuff here, mostly because AMOS doesn't support it (and DMC is written in AMOS) - I can take JPG, GIF, PNG, BMP, IFF etc., but, please avoid things like HEIC as these are a lot harder to convert - I've also recently noticed that JPG doesn't always convert well and shows some artifacts when converted to IFF xoчfor the Amiga, so, game screenshots should be in something that doesn't suffer from artifacting (like GIF, PNG, BMP) and not JPG. MUSIC: please use the standard Soundtracker MOD format, no MEDs and no weird Soundtracker features beyond what are the standard - I've noticed that the AMOS routines for playing MODs are buggy in places, and some MODs can trip it up in places, causing distortion or outright stopping randomly in the middle of the track, I can't do much about thy7FLat, as I don't have the source code for DMC to look at this. @3 ... MORE ON THE NEXT PAGE ... @4 FILE FORMATS: What I can accept (continued) @5 IDEAS: these can just be emailed to me, suggestions of how you think I can improve this - I may feature these in the disk-mag anyway, as text, if you're ok with me doing that. @4 FINALLY .... @5 Remember, this is fun, it is an amatuer production, and the produ'Fmction quality is low, very low - I'm doing this for fun, so please keep that in mind, don't take it too seriously. @3 So, what are you waiting for? If you've got something to say, and you think it'll fit here why not send to me? @1 S routines for playing MODs are buggy in places, and some MODs can trip it up in places, causing distortion or outright stopping randomly in the middle of the track, I can't do much about th{ @4{Coverdisks: How I supplemented my software collection @5}by Duncan Woodward @4 INTRODUCTION @5 Ok, so, picture the scene, I'm 9 years old, I get my Amiga 500 Plus for Christmas 1991, and I'm happy, but I've only got 3 games, the Workbench disks and Deluxe Paint III, I want more, but my pocket money just won't stretch to the cost of games. Full price games were often 25 (or more) and I just didn't have that kind of money lying around, so|Ƅo what am I going to do? @4 DISCOVERING AMIGA MAGAZINES @5 I was out with the family one day, we were in the supermarket, I was stood at he magazine section (think my mum was getting the newspaper) and I spotted in there "CU Amiga", the January 1992 issue, I had to get it, it was about 3 ish and I got two disks, one with some games (well, playable demos of games) and one with some other tools on it, my prayers were answered, if I can get 3 together e}dKach month, I could get loads of these things - ideas were forming - hell, I was able to scrape 2-3 together before for tape games, so this shouldn't be a problem for me. This was the start of my Coverdisk journey. @3 ... MORE ON THE NEXT PAGE ... @4 DID IT BOTHER ME THAT THE GAMES WERE DEMOS? NOT COMPLETE? @5 Well, no, not really. I'm not good at games in general, I certainly was a lot less competent at games back the~#Rn. For me, games were (and still are) a nice distraction, it's like a movie that I can control, but the challenge of being good at every game ever was never on my mind, as long as I could get far enough for it to be enjoyable (there's a few that I am good at and do like to play a lot of) - a lot of the time, I struggled to even complete the demos, so they were usually enough for me. It also helps that I was a total nerd, and the more serious software also interested m ae, and especially later on, the mags started giving away full versions (usually older versions) of applications, and that really did help me out a lot. @4 WHAT WAS MY FAVOURITE AMIGA MAGAZINE? @5 Most of the time, I gravitated towards CU Amiga, and Amiga Format was a close second. However, I had a soft-spot for the Amiga User International coverdisks, as you got a LOT for your money here, and I often got an Amiga Shopper or an Amiga Power here`' and there, or even Amiga Action or The One, just as something a little different. @3 ... MORE ON THE NEXT PAGE ... @4 WHO HAD THE BEST COVERDISKS? @5 CU Amiga, without a doubt ... well, Amiga Format gave them a good run for their money quite often, and between the two, they had the best quality coverdisks overall, however, AUI (Amiga User International) was always a good buy from a quantity point5 of view, and I found a lot of hidden gems, mostly PD stuff that was packed on them disks (I didn't have Internet back then, this was an easy way to get hold of quality PD stuff) @4 WHICH COVERDISKS STAND OUT TO ME? @5 Well, CU Amiga did some great coverdisks for the disks in the 60s, especially the disks with Turrican 3, The Settlers, Qwak, Magic Boy, Mean Arenas, these got a lot of play from me, especially Mean Areanas. Before that, CU disk 39 had PreMemiere which I really liked, but that is one demo I did complete pretty quickly, so it's either too easy, or they were a bit tight on what they gave away. Later on, Amiga Format seemed to get a lot better with the game demos they were giving out, Cannon Soccer (AF54b) and ATR/SWOS (AF67b) were highlights for me here. Yeah, there's a lot to choose from and I'm considering doing a series for this mag where I take a deep dive in to the disks that I had.   @3 ... MORE ON THE NEXT PAGE ... @4 COLLECTING COVERDISKS @5 Yep, that's right, I collect magazine coverdisks for the Amiga, I've got quite a collection now, mostly CU Amiga and Amiga Format, but I've also got a lot of Amiga Shopper disks, Amiga Computing, AUI, Amiga Action, Amiga Power and The One. @4 COVERDISKS ON OTHER PLATFORMS @5 It's not just the Amiga that I collect these for, I picked up  Ja load of ST Format and ST User disks for my Atari ST when I started getting in to ST stuff, I thought it was a good way to find out what was on the system. I also have an "almost complete" collection Amstrad Action covertapes, as I was already getting AA every now and again anyway, on top of CU Amiga or Amiga Format, so I'd already got a few - anyway, I went of an ebay hunt and started buying all the Amstrad Action tapes I could get my hands on, and I have a LOT of them  .%@now. AA were very generous giving away full games on the tapes a lot of the time. I have managed to acquire a couple of Commodore Format and some Crash tapes (I think) so I've got some stuff for the other 8-bits in my life. @3 ... MORE ON THE NEXT PAGE ... @4 DID I EVER BUY ANY FULL PRICED SOFTWARE? @5 Not "full priced" but I did get a couple of budget re-releases of games, getting "Batman: The Movie" and "Tota T0l Recall" for the Amiga, and I also got "Tactical Manager" via mail order at some point. Everything else was eithe a coverdisk, or was a borrow of a mate. @4 WHAT ABOUT COPIES/BACKUPS/PIRATED STUFF? @5 I neither confirm nor deny the allegation that I ever partook in that sort of thing (LOL) - I think nearly everyone who was in to Amiga, ST or PC did back then to be fair. @4 WHAT ABOUT THE PD LIBRARIES? @5 I did sometimes order some s o tuff from 17-bit Software or sometimes get the odd Fred Fish disk here and there, especially if there was something I wanted on one of the disks, so that was another source of software for me. @3 So, that's my breif ramblings about how I got software, and my love for coverdisks, in later issues I will go in to a deep dive of some of my favourite magazine issues and coverdisks, so stay tuned for more. It's not just the Amiga that I collect these for, I picked up AN@4{Gracioso CR-311 Bluetooth Cassette Tape Player @3}reviewed by Duncan Woodward @4 So what is this then? @5 As well as being in to retro computing and retro gaming, I'm also really in to retro audio, especially cassette tapes, vinyl records, CDs and MiniDiscs, all of which I had back in the day (well, maybe not the vinyl, but I remember it and do enjoy it) - so, I decided to get a "modern" personal stereo like cassette player (aka a "Walkman") b2dased off a video from the well know Techmoan, as I actually watched his video and thought he was overly harsh about the device I got, so let's take a look at it. @4 The Gracioso CR-311 and the Maxell MXCP-P100 @5 So, the Techmoan video was a review of the Maxell model mentioned here, and after some research, I found it to be an exact clone of the Gracioso unit that I got, however, the Maxell is priced at 90, and the Gracioso is 40, so quite a differenc Ae. Of curse, me being a tight ass, I bought the 40 version, and this is what this review is about. @3 ... MORE ON THE NEXT PAGE ... @4 Unboxing ... @5 So, it arrived from Amazon, same day delivery, and when I saw it, I though "ooh, that's kinda cute" in its little box, holding the tape player, the earphones, belt-clip and documentation. Unboxing felt quite nice, and was equivalent to a &&ny cheap to mid-range device from th 90s. @4 The unit itself @5 It feels rather nice in the hand, with no sharp edges and the build quality, although all plastic, it doesn't feel overly cheap. Even the control buttons feel decent to operate. @4 Playing a tape @5 Sound quality: fairly good, better than I expected, and about as good as any cheap 90s player, even close to mid-ranger. It is missing any form of EQ hLwsettings and doesn't have any kind of "Bass Boost" like function that many devices of the 80s and 90s had, so there is that. However, the output volume is a bit low on both the 3.5mm jack and Bluetooth, so keep that in mind. Also, the tape deck head is Stereo, and not a Mono head, which is a plus. @3 ... MORE ON THE NEXT PAGE ... @4 Playing a tape (continued) @5 Tape playback stability: the speed was "abog Ԫut right" - keep in mind that I even had speed issues with well known high-end devices from back in the day, so it is not unexpected to possibly be a little out - however, the tape deck speed is stable, and doesn't fluctuate, as long as the player is still (this is still something most modern cassette tape players cannot get right) - but, don't expect to go on a walk or run with this, as this will make the speed go wonky, which was also an issue with super really cheap Albda units of the 90s. Bluetooth: this paired perfectly and instantly - I had no issues with this at all. Battery life: the player has an internal rechargeable Li-Ion battery which is charged by plugging in a USB-C cable into the device - battery life is ok, not amazing, but on par with what you'd get from a cheap Walkman of the day. I'm glad the charging interface is USB-C though, as this makes it easy to use an already existing adaptor. Included wired earphones: these sounbaŶd OK, better than your cheap 99p job from the 90s, but they're no Sonys or Panasonics. They're somewhat comfortable with a feel that is like the Apple Earpods, so I think that's where they got their inspiration from. @3 ... MORE ON THE NEXT PAGE ... @4 So, you say Techmoan reviewed this and was harsh on it? @5 Yep, he slated the device (keep in mind, he was reviewing the more expensive Maxell version) - but, when he put it through it's pace -s, I saw the potential - tape deck speed was close and didn't have a crazy amount of wow and flutter, the tape deck mechanism can be seen (it's translucent) and has a METAL fly wheel (this is important, as it affects tape speed stability, apparently) and the sound quality was fairly good, so I felt that Techmoan was being harsh as he was spoilt by higher-end (albeit, older) devices, but that's only my opinion. @4 What do I think? @5 Well, t  his is a lot closer to the low-end players we had back in the 90s, and is superior to a lot of recent similarly priced cassette tape players that have been churned out. When people have said "we're getting a cassette resurgance" as a response to the vinyl resurgance, I absolutely stated it wouldn't happen, because nobody was making a device that could play a tape to an acceptable standard, yet, in 2026, here we are, a huge step in the right direction, and I'm he $hre for it (especially as cassette tapes are my favourite form of physical media) @3 ... MORE ON THE NEXT PAGE ... @4 Conclusion @5 So, is this device worth buying? That's both a yes and a no, depending on which you get and/or how much you pay for it: @3 Why it's a yes ... @5 To begin with, the quality ain't bad, it's not a Sony, a Panasonic or an Aiwa, so set your expec k@)tations accordingly, set your expecations to Alba, Bush or Goodmans for the 90s, and you won't be for off. It works, it works fairly well, it feels solid and it's better than 90% of brand new cassette players from the 2020s. Also, by investing, it's supporting the retro cassette tape scene (if you're in to that) and shows that people still have interest in the format. @3 Why it's a no ... @5 Well, if you buy the one I got a 40, it's no 9 Jbt so bad, but if you buy it as 90, well, that's a rip-off for the device - there's no way there is 90s worth of value in this device. Also, there's no "Anti-Rolling Mechanism" here, so tape speed is inconsistent on the move. @3 So, that's my look at the Gracioso CR-311 Cassette Player - hope you enjoyed! ow much you pay for it: @3 Why it's a yes ... @5 To begin with, the quality ain't bad, it's not a Sony, a Panasonic or an Aiwa, so set your expec"@4{Devil's Temple for the Commodore Amiga @3}reveiwed and revisited by Duncan Woodward @4 Devil's Temple? Hasn't this been around for a while now? @5 Well, I did say I was 'revisiting it' as well as reviewing it, so you've got to let me have that one. Plus, I've not reviewed it myself anyway before and it gave me an excuse to stick it on again. @4 What is it? @5 So, Devil's Temple is a scrolling beat-'em-up game, in the style of KunFSredeeming the tokens later. You don't get promos like this anymore, which is such a shame, as this was a good cheap way to expand one's music collection back then. The songs were all pretty good here. Anyway, I'll revisit this idea in future issues, covering more of the cassette tapes I owned back in the day. cassettes, 50s, 60s, 70s and 80s. As for the BP tapes, they did a lot of tapes in the BP Lifestyle series: Sixties Mania, More Sixties Mania, Classic Love Songs, C+' @4{UKAG - finally, an Amstrad CPC meet @3}by Duncan Woodward @4 What's this? An Amstrad event? @5 OOOOOOH YEAAAAAAAAH! This is what we're talking about. Finally, we've got something for us Amstrad CPC users. C64 users are catered for with Zzap Live, Spectrum users with Crash Live, and now, CPC users with UKAG (UK Amstrad Group) and this is what I've been after for a long time. @4 Amsatrad Community - Assemble! @5 It's been ,a long time coming, but, the team behind the even are excited to announce that UKAG, the UK Amstrad Computer User Group, has launched, bringing together and supporting the Amstrad retro computer users across the UK. The first pjysical meet will be taking place on Sunday 21st June 2026 at Ottershaw Village Hall in Ottershaw, Surrey, right next to J11 of the M25. @3 ... MORE ON THE NEXT PAGE ... @4 More Info -o)on the June UK Amstrad Group meet @5 UKAG's first official meet takes place on Sunday 21st June 2026. Doors open at 9am and close at 8pm (or sooner, if everyone decides to wind down a bit early go down the pub, which can happen) @4 Key Information @5 WHEN : Sunday 21st June 2026 WHERE: Ottershaw Village Hall, Brox Road, Ottershaw, Surrey, KT16 0HG TIME : 9am-8pm COST : 20 per person (price includes tea, coffee and snacks) @4 .?lH Getting to the venue @5 Driving: Ottershaw Village Hall is located roughly a five minute drive from Junction 11 of the M25, making it easy to reach from most motoways heading towards London - there's a map on the website, or, stick the above postcode in to Google Maps (or Waze, or Apple Maps) Parking: There is a large, free car park, directly opposite the hall, called the "Murray Road Car Park" and the organisers strongly advise you park there. /ǘz< @3 ... MORE ON THE NEXT PAGE ... @4 More info regarding location and ULEZ charges @5 Ottershaw Village Hall is located OUTSIDE the expanded London ULEZ zone, so, if your car is not ULEZ compliant, and you are already outside of the London boundary, you won't have to pay ULEZ charges to come to UKAG by car. The M25 is also outside the ULEZ zone, so it's safe to use to go around the edge of London and avoid ULEZ charges @4 0k More event info @5 Is is a Sunday, so there will be minimal parking restrictions, so you can pull up on Brox Road, right next to the hall to unload and load up (the organisers have requested that you don't park there all day and move your car when done). If the car park is full, you can street park on Brox Road (a little further down from the hall, past the shops) or on Shaw Close (first turning off from Brox Road, opposite the hall's side door) - 1FHDON'T park in the car park of the Miller & Carter Pub, as they use ANPR and check the car registrations (thanks to the event organisers for letting us know this). @3 ... MORE ON THE NEXT PAGE ... @4 Public Transport @5 The nearest train station is Chertsey, which is 2.3 miles from the venue, so an inexpensive taxi ride ro the hall, or, an Uber (which the organisers say should be around 5-7) 2@4 What to bring? @5 If you have a table ticket, a table will be provided and a chair for you - all you need to bring is your computers and any accessories. The organisers have kindly reminded everyone on their website of things that one should bring: - your computer - a monitor - joystick - power cables / power supplies - games / software - speakers (if your monitor doesn't have them built in) - mains extensions, although some may be provide 3"d and users will need to plug in to the black surge-rpotector strips - screwdrivers / tools, in case any repairs or servicing is needed @3 ... MORE ON THE NEXT PAGE ... @4 What's happening on the day? @5 This will be an all-day user group meet-up, it's a chance for us to do all things Amstrad - fix them, play games, show how to use different pieces of hardware & software, use them, show them off, t 4r6alk about them, whatever you want. @4 Gaming Contest @5 Exact game to be decided, but, we will have a gamining competition, either as a high score challenge, or a knock-out, with a trophy for the winner. @4 Machine of the meet @5 We'll award a trophy to the most interesting, unusual, creative or otherwise "different" Amstrad at the meet. Whether it's an example of your modification skills, a trash to treasure story, or 5!" something else, we want ot know about your Amstrad and why it matters to you. @3 ... MORE ON THE NEXT PAGE ... @4 Guest Speakers @5 Roland Perry, our honary president, and one of the people responsible for the Amstrad CPC, PCW, and mony other Amstrad computers, will be joining us for the day and will be giving a talk. @4 Food, Drink, Dietary Requirements @5 We will be providing 6ꌏ tea, coffee and snacks on the day. Depening on the turnout, we hope to be able to find lunch as well. @4 Can I sell stuff at a UKAG meet? @5 Good news: yes you absolutely can. As an atendee, you are welcome to bring along any bits you would like to sell to others. We will be providing a "Bring 'n' Buy" table which will be directly in front of the stage, but note, UKAG take no responisbility for any of the sales taking place. It's down to the buyer  7q 6& seller to work out. @3 ... MORE ON THE NEXT PAGE ... @4 Further information ... @5 More information can be found on the website @3 ukag.org.uk @4 Will I be attending? @5 I do want to, but at the moment, I need to work out getting annual leave off and whether I can get accommodation nearby (it's a long drive from Wakefield), however, I may possiV*bly attend, as I've been wanting an Amstrad meet-up to go to for years, and this is right up my street. @3 That's a look at the upcoming UKAG Amstrad event. I hope to attend, and if I do, I will do a write-up about it, however, if I don't manage to make it, I really do hope that the UKAG team have a really successful first meet-up and will definitely try to get to future meets (should they happen) if I cannot get to this one. @5 ation skills, a trash to treasure story, or9|O&O(jdp N$"<I(l/ / g ,倲l"4(T`,2(jtp NJg2**p$A. 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J (F r%Ad``r#A`V")ҩt0G" <(j(N`.")ҩt0" <(j,NtHgvNg`R")t0l~"Jgt#B"Jgt%BdAzJdg0Jg(G" <(j$Nr%Ax <(jPNJg <IlN`r%Ah <(jN#Atgd <(jN <INJfr <(jNJg0"*X <(jNG" <(j$Nr%Ax`` <(jPNN#FROM/A,TO/S,TO,OPT/K,HEX/S,NUMBER/S Bad args Can't open %S %S already exists Can't open %S Option '%C' ignored !Invalid option combination N & H **BREAK Jdg$*hG|" p(j(Np(jN"tgrp(jNJgr p(jNrtgFN"p(jNr B`$%gt gv fRhrN%I5 Br ҉#A$<hԉ#Bd#Bd%AlBtv%Cpr#A|tnZ" <INJf&&)$)|")d <I\N <(jPNR")dҩ|tԁ(rҩ|`&)t")d <I\Nr <(jNJg*"*X <(jNG" <(j$N``F <(jPNN ***BREAK Rp$*tpn&$<X"*lp(jN%AtJfrNBp"*lҪptԁr0($!(rNNqJg>x#D t"N#A$) rNV#At") NJf ")`rҩҩ#A$)&)$GD" p$(jLTa(N")S#Ar#AnDґtԁr0($GL" p,(j(NrҩtNJf r p,(jNrҩ`#ir#Anr p,(jNrҩ`")S#Ar#An8ґtԁr0(#A t nvl`r.p0(jNrҩ`p$(jNN%X4: %X2J\g"*\p (jNp (jNJ`g"*`p (jNp (jN"*xp (jNNNqTN NuJJpNu `r҉"BBBx <(jN%AXB\B`v2$G<" <(j8NJf(G`" <(j$Nr%Ax <(jPN""0Db`@4{Daytime Television and coming to terms with your mortality? @3}by CiH @5 Trigger Warning! - Gallows humour in large amounts ahead. Read on at your peril! Good morning, evening or *night*? A little disclosure first. My job permits me to work from home for three of the five days weekly. I m primary care-giver for my mother, who is bed-bound with advanced stages of Parkinson s Disease. Wow! That was a cheery opener. Well, you can t really waffle around or sugar- coat theEXI point, can you? What has this to do with anything? Well as part of being bed-bound, she gets to watch a lot of daytime television. As part of working from home in a different room, I get to overhear what is being shown, albeit at a reduced volume. A certain amount of repetition creeps into the daytime telly, especially in the bits in-between programmes, otherwise known as the adverts been a well established trope that daytime television is aimed at FIthe sedentary daytime audiences. Not so much the desperate unemployed, with no spare cash, but more at the equally immobile elderly population, sitting in large houses, rolling in final salary pension cash and quietly loathing their grand-children. @3 .... MORE ON THE NEXT PAGE .... @5 As these folk are at, or very near to the end of life, it is perhaps not surprising that much of the content of these adverts is devoted to tGÌS3hat very subject. If you spend any time at all watching daytime television, you will soon feel an irresistible urge to drape black cloth and candles around your television and spray priestly incense over it. It would be just like binge- watching a mini-series with a Goth! So are there specific examples of this? Oh yes, just bear with me for a few minutes! We're going to start with the nice old folks home thats not warehousing elderly folk, no really it isn't, honeHRu+st! There are groups of happy people in sunlit surroundings, filmed through a propaganda-tinted lens. They are joyfully taking part in group clapping sessions, jigsaw puzzles are being completed at a speed to exceed the senior soviet citizens five year plan. Food is served in restaurant style, rather than in a replica of a prison canteen. All of this communal activity almost looks natural and unforced, nobody has ever asked to be left alone out of the happy groI!Hup, for that will break the spell and this cannot be permitted! @3 .... MORE ON THE NEXT PAGE .... @5 It all seems too good to be true, it probably is. The uncooperative shouting and free-styling doubly incontinent elderlies have probably been medicated out of the way for when the film crew turned up. (Phew, managed to resist the deep temptation for a Donald Trump joke there!) On the other hand, there are some people who have managJyed to remain at home for their advanced years, through sheer bloody-minded persistence. They even think they are entitled to a holiday. But there is a problem, as travel insurance nastily tends to exclude those people who are around three minutes from death's door. (Disclaimer note:- No real names of companies are mentioned here for obvious reasons, but closely rhyming substitutes are used instead!) If you have a need, there are companies that can help you. We turKUnn to all fear, the Travel insurance company for people who might not make it back from their holiday? Sample dialogue. (Oh dear!) @3 .... MORE ON THE NEXT PAGE .... @5 So you managed to get travel insurance, in spite of your medical issues? Yes, All Fear can cover me, no questions asked, no medical needed! They've even included my rare skin condition, where my flesh could fall off my bones at any moment, as if I had chosen poorly LM to drink from the wrong Holy Grail in Indiana Jones and the Last Crusade. (There's just the *small* matter of a massive premium to pay, huge excess/deductibles and a claims handling team trained to reject claims by being fed raw meat and excuses.) The taxi's here, let'ss hope it'ss *All Fear* to the airport! (Comedy drumroll.) There is a constant undertow of awful advert-related acting. Really abysmal bottom drawer I read this from a card, badly M ; acting. The next example illustrates this in spades. It was a lovely funeral! (Gushing wifey person.) Lovely lovely LOVELY funeral! Yes, Milly knew how to put on a good show! (Smug late middle-aged guy in the bath is speaking to his wife who is on the other side of the bathroom door.) @3 .... MORE ON THE NEXT PAGE .... @5 Well, we'd better sort *our* funeral plans out! I'm already on to it. Poor Cremations did Milly'ss funeral, th NJey made it feel really special. Not too sure about the knocking noises and muffled shouting coming from the coffin, but the funeral people assured us she was definitely dead. (Bath guy) That Milly'ss a smart cookie! (forced chuckle) I have one suggestion to improve this advert and also turn it into an episode on Channel 5 Britain's most gruesome domestic calamities! This goes something like, I told him that taking the electric fire into the bathroom was dangerous, but O^, he went and did it anyway. (Pretend sobbing.) We'll gloss over the hours of covert underarm throwing practice of heavy objects and that the electric fire that ended up in the bath, has a really really long power cable. We're coming to the most persistent and annoying advertiser. Shall we call them Pimplicity Cremations. They're keen to sell their services as The way to go. Well there isn't much surprise about that. The way to go is into a massive oven, in a coffin-sh Paped object! (Cook at gas mark 30 or thereabouts, until only ashes are left.) @3 .... MORE ON THE NEXT PAGE .... @5 Double-Glazing for post mortem folk (You buy one, you get one free?) We even have more traditional funeral providers trying to jazz up their image and shovel money in the direction of smug and annoying advertising creatives. Here's the UnCo-Operative's contribution. (Cue montage of old home movies and captions, summingQ4 up the inspirational life-affirming story of their example client.) with a carefully designed solemn but upbeat soundtrack. Yes, I've adapted it a bit. What are you expecting at this point? Fifteen appearances at the Magistrates Court. One near miss with the Crown Court. Kept on remand for six months. Banned from at least seven local pubs. Two major traffic accidents, with life changing injuries, that definitely weren't their fault. Forty-three heated family arguR'ments that ended up with the police called in Burned down the School of Hard Knocks. Local legend! @3 .... MORE ON THE NEXT PAGE .... @5 Concluding in However you want to say goodbye, we'll make sure you own this! s not just the direct providers of death-related or near death services that have their claws in the daytime television advertising landscape. A lot of appeals for post-mortem money come from some unlikely places. Pretty Sڎ€much any charity is rattling their tin in the direction of those people of a sound body and mind writing their wills. It is most definitely the animal welfare charities that have honed their manipulation skills to the max. Rogue Society for the Promotion of Cruelty to Animals. Come on down! Here's a cute doggie! He's had a *horrible* life but we rescued him! Look at the cute doggo eyes! LOOK AT THEM! LOOK AT THEM!! NOW GIVE US YOUR MONEY! In your will, that's right. The grandkidT5$?s don't deserve any of it! When did they last bother to visit? (Also in the same vein - Donkeys, they have a shit life, worked to death in the hot, hot sun, but they are so trusting, almost human. It breaks their donkey hearts when YOU look away!) @3 .... MORE ON THE NEXT PAGE .... @5 To end this journey? I suppose you could call it late stage capitalism, as in the Late Colin Smith, who is definitely dead, but what comes nexZ0܆Ft? In the words of a well-known Germanic discount supermarket chain which could be purposed to describe the more decrepit and prosperous parts of the Boomer population, Once it's gone, it's gone. Will the last one to leave the building (feet first), please turn off the television? @4 CiH - April 2026. eir claws in the daytime television advertising landscape. A lot of appeals for post-mortem money come from some unlikely places. Pretty VC@4{Enterprise 64/128 - A Retrospective @3}by CiH @5 2026 note:- This retrospective of a beloved but unsuccessful home computer system first appeared in the Alive diskmag in December 2005. Some attempt at rewriting, or adding a twenty-one years later context may follow. Looking back over this article, there may be less re-writing needed than I thought. This looks like a decent effort from me back then. - CiH, April 2026. I blame the January 1984 edition of 'Your Computer' for my W}first doomed love affair with an impressively specified underachiever. When I got that magazine, I was captivated by the story of a previously unknown computer called the "Elan". This had some seriously impressive specifications for the time. Also, it was a tasty looking machine, a worthwhile attempt to get away from a bland beige plastic box design. That article gave me lots of reasons to wish for the Enterprise Elan when it was going to be released, from the 672 X x 512 graphics display (they didn't tell us that this was interlaced, and only feasible on the 128k model!) right through to the fact it was going to have a widget to convert BBC and Electron programs to it. @3 .... MORE ON THE NEXT PAGE .... @5 This last minor point was more relevant to me than most, as I was using BBC Micro's at College, sometimes for things other than playing Elite, and this would have been useful to allow meYyv to use all the type-in BBC BASIC stuff I kept on tape to bring back to my student lair. We have to go back a bit further with this story to get to the true point of origin. A lot of people were impressed with the commercial success of home computers in 1982, and the the ZX Spectrum in particular. Many of these wannabe's sought to cut themselves a slice of that profitable cake with varying levels of success. One team in particular, looked a little more tZPmhoughtfully than most at the issue. A Hong Kong trading company called Locumals decided to commission Intelligent Software in the UK to develop a home computer to cash in on the newly emergent home micro market. The head of Intelligent Software was David Levy, an international chess grand master. The company was best known for the 'Cyrus Chess' expert-level chess program which was published on various formats. (The Enterprise got its own version of course.)[ @3 .... MORE ON THE NEXT PAGE .... @5 2026 note: Yes, the same David Levy, of ZX Spectrum Vega Plus controversy! The principal hardware designers were Dave Woodfield, with a pedigree of making successfully intelligent robot mice, and Nick Toop, who had designed the Acorn Atom, the predecessor to the BBC Micro. The specific parts of the hardware allocated to them, were named "Dave" for the custom graphics chip, and "Nick" for th\d \e sound chip respectively. Other parts of the Elan were not to be neglected either, as the finished design came with a array of ports at the back, including joystick controllers, a monitor port, in addition to the usual television aerial socket, serial and printer ports, and a big expansion port on the right hand side of the machine, which was intended for some really serious upgrades, such as a memory expansion all the way to 4megabytes, or a loppy dis]t3k controller capable of using the (then) new 3.5 inch drives. The Elan was planned to be easy and flexible to code for, with a very well specified variant of BASIC, called 'IS-BASIC' included on a swappable ROM cartridge. The intention of the designers was to future-proof the Elan as far as possible, anticipating a design which would still be useful 4-5 years after its original release. Their slogan, "With obsolescence built out!" may have come back to haunt them later on?  ^ @3 .... MORE ON THE NEXT PAGE .... @5 There was quite a bit of effort devoted to the outer shell, with one of the best-looking case designs ever made, featuring an innovative (for the UK market) built-in joystick and combined cursor controller on the right, a very low and flat profile, and rounded edges. The Jan '84 'Your Computer' article had a picture of the prototype, posing suggestively as techno-porn for nerds. How could  _T]^I resist such a beauty? When it came down to it, the Enterprise (Elan) was a Zilog Z80 based home computer, an 8-bit cpu family in common with the ZX Spectrum, Amstrad CPC series, MSX, Einstein, and more besides. There were to be two variants, the Enterprise 64 with 64K of RAM, and the Enterprise 128 with 128K. There was also going to be a third higher-spec model called the PW360, but that was slightly later on. Now we take a quick look at some of the principal features `DVC of this machine; CPU:- Zilog Z80A - (The uncompleted PW360 model was to use a Z80B.) SPEED:- 4 Mhz - (Hungarian turbo booster boards have overclocked this past 7 Mhz.) @3 .... MORE ON THE NEXT PAGE .... @5 COPROCESSORS:- NICK (video), DAVE (sound) - It is suggested that technical problems manufacturing these may have been the cause of much of the delay for this machine? One source reckons that the Nick and Dave chips had the bi a'quggest number of integrated circuits on them for any single chip for that time. RAM:- Enterprise 64:- 64kb (of which, 50kb available.) Enterprise 128 : 128 KB (of which, only 64kb visible to BASIC, and the rest used for data/videoram etc.) ROM:- 32 kb (Internal, cartridge add-on brings it up to 64 kb.) The internal part of the rom includes the operating system and a built-in word processor. It was also going to include a built-in assembler before space  bAC,constraints kicked in. TEXT MODES:- 40 x 24 / 80 x 32-28 / 84 x 64 (Enterprise booted up by default into a word processing program in ROM, if the BASIC cartridge was not plugged in first.) @3 .... MORE ON THE NEXT PAGE .... @5 GRAPHIC MODES:- Eight graphic modes, max : 672 x 512 (2 col), most used : 256 x 160 (16 col) - The 672 x 512 mode was not available on the 64kb model. The highest screen mode possible for that machine wci/aas a still impressive for the time 672 x 256 mode, and which left only 7kb free for programs! COLOURS - 256 (simultaneously displayed in the mode 180 x 80.) The graphics chip was very flexible to code for, and it was possible to mix modes, specify windows etc, without too much difficulty. The possibilities would almost certainly have been taken up a notch or two, when the demo coders got hold of the machine. SOUND:- 3 channels + 1 noise channel, 8 octaves. This soundchip isd 8 an area where I can claim a little knowledge, having attempted to do stuff with it. Viewed objectively, the C64 SID chip would still have the edge on it, as 'Dave' offered only square wave tones. On the plus side, there was a high pass filter, and ring modulation available. I think you had to place the effects across two of the channels as well. It was possible to define complex waveforms and sounds even from BASIC, with the envelope command, which allowed upeֿ[ to 255(!) steps. @3 .... MORE ON THE NEXT PAGE .... @5 Also this sound chip had stereo output, and it was possible to 'pan' sound channels across it! I daresay the possibilities increased even further, once you got into using machine code, but I didn't get that far. Outputting the sound came down to either the internal speaker, which could be turned off from software, or the audio cassette 'out' jack doubling as a headf<" phone jack. SIZE / WEIGHT:- 40 x 27 x 2,5 cm. This is quite a slim thin elegant machine, especially compared with the boxiness of most other contemporary designs, and doubly so, with the oversized tower concept used for many modern PeeCees! The external PSU is one of the bulkiest I've ever encountered though! I/O PORTS:- RGB Video / Audio output, Expansion port, Tape Interface, Joystick (2), Cartridge slot, RS232c (Serial/Net), TV output, Power input, Pring7ter. (There were a lot of expansion ports compared with other machines of the day. Unfortunately, like most other cheaper computers of the way, the edge connectors were left bare, with the appropriate sockets to be added as optional extras later.) Language was IS BASIC, added by an external rom cartridge. This could be unplugged and swapped for other languages, such as FORTH, Pascal, and even an ASM editor. @3 .... MORE ON THE NEXT PAGE .... @5 h{An ExDOS floppy drive interface was made as an official peripheral by Enterprise Computers. This plugged into the side of the machine (in contrast to the original intention of making a stackable unit to go underneath?) You could add up to eight 3.5 inch or 5.25 inch floppy drives. These could read a variety of formats, including MS-DOS and Atari ST disks. Also a hardware based ZX-Spectrum emulator was planned and may have been made? Much unsold stuff was destroyed. Ti0uhe Speccy emulators that have been seen are of a local Hungarian manufacture by a company called "Videoton", who also made their own "TV Computer" system at around the same time. The Enterprise notoriously had many names before it actually appeared on sale. Going under various pseudonyms such as DPC, Samurai, Oscar, Elan and Flan before the Enterprise name was finally chosen. The story of the many names of the machine almost deserve an article in itself. During developmjk-Eent the machine had the codename DPC, standing for Damp Proof Course. The idea was to throw off potential competitors. This was in case the plans were left on a bus. There was a suggestion that it didn't entirely work, as Alan Sugar may have seen a prototype, and copied the colour coded function key feature to his earlier releasing CPC range. (Then again, he could have just drawn his own conclusions from the picture of the Elan prototype in the Jan '84 Your Computer arkIticle?) @3 ..MORE ON THE NEXT PAGE.. @5 "Samurai" was going to be the original production name, to suggest the eastern origins of the venture capital backing it, but that name was already taken by another company. This theme was to become tediously familiar. "Oscar" was an interim step, and by the time it got down to the level where people like me knew about it, we were all keenly awaiting the "Elan". Unfortunately, someone else had got there first (again). "FlFwlan" was clearly an act of desperation, an easy option made possible by striking off the bottom bar of the 'E' in "Elan". It took the final name of "Enterprise" only when a sitting tenant on that name had the consideration to go bust. Oh, by the way, it went on sale in Germany as "Mephisto". Now that was a cool name, maybe Enterprise Computers should have used that to start with? Although the machine was announced to the press in September 1983, it did not go on mOƌsale until April 1984, at which point some 80,000 machines were pre-ordered. Unfortunately these machines did not ship until early 1985, by which point the competitive environment was much worse for Enterprise. To summarise, Enterprise computers only managed to last a bit over a year after the launch, before going into liquidation in 1986. An issue of the IEUG (Independent Enterprise User Group) magazine, 'Private Enterprise' excitedly rumoured, without going inQCnto too much detail, that something very big was coming out, just before the end. @3 ... MORE ON THE NEXT PAGE .. @5 This would have been the Enterprise PW360, the third and more professional member of the family. This was an authentic halfway house between the original Enterprise 64 concept, and the 16-bit ST/Amiga generation. It was aimed as a semi-professional machine, with a larger amount (360kb) of ram, a faster Z80B (6 MHz) processor, and memory is cloudy here, buoɹSt things like a built-in ExDOS Floppy drive controller and 3.5 inch disk drive might well have been included, and of course, a better quality keyboard using a shades of grey shade colour scheme. Sources describe it as a competitor for the small business market that the Amstrad PCW 8256 was targeting. After the Enterprise went down, there was the small matter of a stock of unsold Enterprise 128s. What was to be done with these? For many other parties, especially those Easternp, European fans, late to the home computer revolution, with a more restricted choice of options in general, the Enterprise was just the thing they were crying out for. After the crash of the parent company, the remaining stock of unsold E128's, approximately 20,000 out of 80,000 made, were shipped to Hungary, where they promptly sold out. A strong and long-lasting user-community grew up and stayed loyal to the machine, sort of a successful East European version of the IEqy;UG. In the process, they managed to do things with the machine, which even the original designers hadn't taken into account. @3 .... MORE ON THE NEXT PAGE .... @5 I mentioned already that there was a mouse interface, and a floppy drive expander. The Magyar boys managed to create a memory expansion to 320mb, taken in conjunction with the cpu booster, this effectively created the unreleased PW360 from scratch! It wasn't too hard for someone to scrounge some ZXr3^ Spectrum ROMs and create a working hardware Speccy emulator. Slightly later on, there was even a hard disk controller mode, the aforementioned overclocking turbo booster kit for the cpu, and as the membrane keyboards started to wear out, a PC keyboard module, to keep the old machine alive for that bit longer. The news for new software was encouraging too. It looks like the bulk of the titles, unreleased in the UK when the parent company went down thesL= pan managed to get out in the end. There was further continued development locally as well. Much of it was ports or conversions of the ZX Spectrum. A couple of games were even converted from the locally made 'TV Computer'. Titles promised and getting a delayed release included 'Cauldron', 'Beach Head', 'Super Pipeline' etc. There were a lot of hand-converted from the Speccy titles (at time of writing, my Hungarian is insufficient to be able to work out if tt&hese are actually Speccy games for the Hardware emulator, or actually hand-ported to run natively on the Enterprise?) The bulk of games weren't truly reflecting what the Enterprise could really do. @3 .... MORE ON THE NEXT PAGE .... @5 Happily, there were a smallish handful of original titles which chose to use the better graphics modes available. These came mainly from a professional looking operation called 'Orksoft'. Looking at the screengrabs, in my view, the uջH best of these come close to ST quality! I may well revisit this topic in a future issue and see how they are in action. More recently, enterprising (ha ha!) people have investigated the Amstrad CPC for a potential source of useful conversions, with a number of the newer more exciting releases getting an Enterprise remix. There is still interest in porting some of the more modern Spectrum 128 games. There is even a cross- fertilisation with the Hungarian produced half-sibling TVC C!vJ=omputer There was also a small but busy demo scene in the early 90's, which typically made much more use of the hardware than the majority of games. Again, I've get to enter this world in detail, but more reports will follow. Utilities and 'media' were well catered for in this new world too. There were plenty of programming aids and language extensions, plentiful music and art packages, even such 16-bit style luxuries as digital music, and even a modfile player. "w9՗ @3 .... MORE ON THE NEXT PAGE .... It looks like there is more than one replacement DOS, and even a graphical GUI system called 'EDC Windows'. Not to mention that the CP/M standard was supported by ExDOS, and all the old programs available from that source too. (2026 note:- The Enterprise is even included within the SymbOS universe - Link - https://www.symbos.org/download.htm ) It looks like the golden age for the Hungarian Ent#x۪Perprise renaissance lasted up to the mid-nineties. From there, the arrival of the ST/Amiga, and then the unstoppable Wintel PeeCee cut it back. However, it looks like there is still fair activity going on even these days. There is a strong interest in keeping the legacy of Enterprise alive. a sizeable internet presence is there, if you know where to look. A number of archives have kept a wealth of miscellaneous material and program image files too. These are done $ymostly in the Hungarian language, but with an increasing tendency for English translation to be provided as well. In addition to the program files, you can find scanned copies of various manuals and user group publications, full circuit diagrams and technical documentation, and (very usefully for me as one didn't come with my Ebay original machine) PDF copies of the original English language programming guide. @3 ..%zJg .. MORE ON THE NEXT PAGE .... @5 One of the sites even has some nice extra's, such as a comparison of screengrabs between some game versions made for the Enterprise, Spectrum and Amstrad CPC respectively. It also has a small number of game tunes converted to .mp3 format. Upon listening to these, the thought is that they mostly could have done better! The 'Wizard's Lair' tune is included, and it really sounds like something that was knocked up in ten minutes, in a spir&{wit of "Will this do?" to my much more critically tuned ears! In common with other classic systems, the Enterprise has been kept alive in virtual form. There are emulators, I did have something up and running, back in the day, when I had a PeeCee laptop. I even used it as a tape loader for my original Enterprise 128. These days, not so sure. There doesn't seem to be a dedicated solution for Mac, otherwise I'd be all over it. Anyway, these are the resources I managed to find. EP'|p32 Enterprise emulator. Quite a detailed guide - https://www.ep128.hu/Ep_Emulator_eng.htm Istvan EP128 Emulator - Github, but ancient and undisturbed - https://github.com/istvan-v/ep128emu RetroPie Emulator - https://retropie.org.uk/docs/Enterprise-128/ @3 .... MORE ON THE NEXT PAGE .... @5 There doesn't seem to be any easy out of the box solution currently, let alone anything currently updated, but never mind. I think there may even(}: be an option for the MiSTer FPGA. To close with, here's some useful web links for interested parties:- Pretty much everything happening, or has happened on the Enterprise can be found here. An essential site for resources or just getting to know the machine better - https://www.ep128.hu/Menu_eng.htm Also https://www.ep128.hu/Menu.htm - More or less the same, but a bit more Hungarian and some extra Sinclair related pages. A useful forum, follow the latest developments. Muc)~Ldh of this is in Hungarian. Ah well. - https://enterpriseforever.com/ An older page, not updated for a while but still there - http://ep.homeserver.hu/ep128.htm Learn Multiplatform assembly programming. Some interesting comparisons with the Amstrad CPC - https://www.chibiakumas.com/z80/enterprise128.php Enterprise HeartBit - If you wish to experience this system vicariously via YouTube - Slash Net has a great collection of movies - https://www.youtube.com/@Slas*2EƔhNetUA @4 CiH, for the Alive Xmas Special,Dec '05 here's some useful web links for interested parties:- Pretty much everything happening, or has happened on the Enterprise can be found here. 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B_{GԫU` E+Tϟ^OguOZc% 0>j(g_`o  W# WuGeL/}Vuu8 GI*tWu'@8U?MrkUUԸWkMr; WDGh Mx߀VH { _WslB!U]ZĬ^S ]$wmHACĬz_+nyD{5oo.;{}* PWyDF]%$W ydB7ZB*mW޿ZYuR^ XydCWX<.н^ moy&B5a }#&7׽f%- J ZpybB?KJxv Uxy@bBFw {Gw U] 8fC@TUK7> V ybA`}=xGX>]"ě9=FEX/ UUW8@A wURVzll m,B AWS}s. ]WҪ ꪨ<AP ISWR} ,A@ 3{x 5u޷ @$@A ?ﵪr JUZh w [ʾꩩo EV` Uwx J. ?>0 uޫv*@ pUP ŵտ{Uv8 ڿ{߬Vq]W#N*R@ <j/p <pPH >H@ U߿C O{U{X[e( ]_oZ __UW" Z70 꿫 Uߪ( w`J _oT Zo Z_  k_ v|^x~׽o$匍~]jֿ@{m8YU[W/o/nPWon>~`]_Kk{m5U=_ҪU?>@ P%/zuR^ XydCWX<.н^ moy&B5a }#&7׽f%- J ZpybB?KJxv Uxy@bBFw {Gw U] 8fC@TUK7> V ybA`}=xGX>]`x3@4{Enterprise 64/128 - Some very personal recollections. @3}by CiH @5 (2026 note:- This is the second part of my Enterprise 64/128 retrospective. This is more of my personal experiences of the machine, starting from when I brought it.) We're going to a personal perspective now, After waiting keenly for the thing, through all the name changes and missed release dates, we finally move forward to spring 1985. I'm standing outside the door of 'BlueChip Computers' in Allert^on, Liverpool, about to purchase a real live Enterprise computer. A piece of oft-repeated trivia gets in here. Blue Chip was owned by the singular personage of Gary Bracey He was slightly later to become better known to the 16-bit generation as the boss of Ocean Software. And it was he who greeted me and actually took my money from me and handed me a box with "Enterprise 64" written on it. I also saw my first 'live' early model Atari ST at that store at aa subsequent visit a bit later on, running some vector line cube demo in glorious mono. Having paid out my 250 ukp, a bit more than the original suggested retail price of 200 UKP, I got it back to my residence in Southport. @3 .... MORE ON THE NEXT PAGE .... @5 My first impression of the machine was that it was certainly impressive, but lacking software and a sense of direction. There was a demo tape included with it, and chariDtably speaking, the best thing about it was that it allowed you to stop and break open the BASIC listings of the programs concerned, to find out how it was done. There was a game actually worse than the Atari Corp GEM-legal version of 'Breakout' that was bundled with the Falcon 030, it is the City Bomber game found on the demo tape for the Enterprise 64. It plods along sedately, and you press the space to drop a bomb and that's it, there is a characx+ter graphics definer built-in, which lets you change the look of it. There were no smooth sprites or any other advanced features being shown. This game was more of a homage to the Vic 20, than a glimpse of the future. I remember some graphical demos including the obvious display of all 256 colours onscreen at once, a fractal tree, and a music demo which was underwhelming at first, but got more interesting when you plugged some headphones into the cassette/headphone 'out' socket. My new hardware did get noticed by my Elite-playing computer peer-group in the second year at college, who had mainly got themselves ZX Spectrums. @3 .... MORE ON THE NEXT PAGE .... @5 I also got around to attending a couple of the big computer shows where there was an official Enterprise Computers presence at Olympia, London. Enterprise computers were well represented at the 1985 summer show. They had a big stand, with lots going on. My interest was in the more interesting games being made for the system, graphically speaking, this included a conversion of Sorcery from the Amstrad CPC, and the much-loved 'Starstrike 3D' from the Speccy. To increase my access to the interesting things going on, I signed up with the 'Independent Enterprise User Group' (IEUG). Emulating Amstrad's AMSOFT, Entersoft was intended to ensure a steady supply of software for the new machine. The y%y had their own distinctively styled cassette inserts, which was imitated to some extent (with more homebrew styled artwork) with some of the later Hungarian releases. They promised one hundred releases by 1986, but I don't think they quite got there before they went under. Here's an overview of the games I got my hands on, My first purchase, from Gary Bracey's retail emporium, was some text adventure thing with slowly drawing graphics, in the sty {le of the Hobbit on the Speccy, in lieu of better releases to come. I don't even remember the name, it could have been something as uninspiring as "Adventure"? @3 .... MORE ON THE NEXT PAGE .... @5 2026 brain to the rescue, the game was actually called Fantasia Diamond There was the pixel-perfect from the ZX Spectrum 'Starstrike 3D'. This was quite a good interpretation of the classic Star Wars arcade vector line shoot-em up an 0d a decent version for the Enterprise generally. I was relying on the integrated joystick on the keyboard, which was a combined cursor key controller. Not a great idea for its long term health! 'Devils Lair' was a strange little platformer from Loriciels software. It had a quite decently animated tiny sprite and a very difficult game to play for any length of time. The detailed sprite animation showed off one hundred and one ways for the player to die when he impaled himsel gaIf on a spike! I think it was a combination of playing that game,and Starstrike 3D which eventually buggered the built-in joystick on the keyboard membrane. As far as I was concerned, 'Sorcery' was the flagship game for the Enterprise. It was definitely graphically better than most of the Entersoft releases, which had a whiff of ZX Spectrum port about them. The only problem I had, was that it was fatally easy to complete, as I had played through a friends Amstrad CPC  a#version in the summer. @3 .... MORE ON THE NEXT PAGE .... @5 Another game with "Lair" in the title, this time, 'Wizards Lair'. Effectively, Bubble Bus Software offered an 'Atic Atak' clone, but at least there was plenty to do. The Enterprise version was notable for some melancholy soundchip title music. The last game I got for it was 'Nodes of Yesod'. It was a cool game, packaged in a bigger box than the sU rest, a Speccy perfect conversion graphically. Odin managed to emulate the Speccy screen on the Enterprise graphics chip with cunning coding techniques, but it also had some banging title chip music with speech samples. There was more software in the pipeline, and some of it may have even appeared whilst I was still interested in the machine, but the retail sector quickly lost interest, which meant you had to mail order from Entersoft direc("tly, and when the main company went bust, the options ran out. The IEUG started to take over, but various legal issues meant that the forthcoming releases got delayed further and further back. At that point, the Atari ST came into my life, and it all became academic. Looking over the Hungarian web archives, it looks as if just about all the promised software did manage to get out into the wild, not to mention quite a bit of later produced material. @3 r*W .... MORE ON THE NEXT PAGE .... @5 In 1986, I started to get interested in the sound chip. This was a direct result of hearing some of the great tunes on the C64 SID. For my efforts, the end results weren't good, or even competent in musical terms, but in exploring the synthesis possibilities of the 'Dave' chip, they were rather more interesting. I'm going to have to have a rummage around in my old tapes, see if any of thj}is stuff is still around. (2026 note:- I think I still have the tapes, but not sure if anything will load from them anymore. What I did retrieve were some handwritten IS-Basic routines that I made for the soundchip. These were combined in their own little executable music demo which escaped at the Outline 2009 party - The link is here - https://demozoo.org/music/51012/ ) The second big PCW (Personal Computer World) show in London lacked the official presenτce of Enterprise, the company having gone bankrupt, but there was a defiant display by the IEUG who claimed some stand space instead. I remember them talking about a mouse interface, and an art package to go with it. (It looks as if something was released under the 'Boxsoft' label, after the author Tim Box.) It was clear though, for all their good intentions, that this machine's lifespan was limited in the UK. @3 .... MORE ON THE yNEXT PAGE .... For me, the end came, when I got my first Atari ST in spring 1987. At that time, I was newly in work, relatively prosperous, and wanting to upgrade to a 16-bit format. I was just too early for the Amiga 500, so the Atari ST it was then. Hard to remember now, but at that time the ST was a young and promising system, first in line for the new games coming out at the time, and that appealed to me greatly. By the time I got to the end of 1987, the Enterprise e had been sold on to a family friend for their child's first introduction to computing. I remember I got the game 'Oids' with the money. In retrospect, I shouldn't have let the Enterprise go, but what is one more regret to add to a lifetime of them? But now (2005!) the circle has turned, with the rise of Ebay, these "failed" machines have now become desirable collectors items. I've taken part in auctions where prices in excess of the original 250 UKP retail price A@w were paid! More recently, I finally managed to get lucky and win an Enterprise 64 for somewhat less than that amount. As a rough guide, you can pay anything from around 60 ukp, but get stung a little bit by the bank transfer fees and postage costs from Hungary as they don't have Paypal, getting close up to the 300 ukp mark for a local machine with software, if there is a lot of interest in that auction. @3 .... MORE ON TX% HE NEXT PAGE .... (2026 note:- There was also a later German keyboard Enterprise 128 that I acquired. I've still got both of these. I also managed to pick up one of the rare IS-DOS floppy drive interfaces from someone in Denmark, there is a joystick 9-pin port extender and an RGB monitor adaptor.) It's funny, you remember stuff from your earlier years as 'bigger' than it actually is. My first impressions on seeing a real live Enterprise 64 again, was that it was flimsier, smaller and lighter than I remember it. Then again, the power supply is a bit of a breeze block! I'm intending to transfer the surviving home-produced material from the ancient tapes it is on. It is feasible, and the Falcon can serve as a recording and playback device, a virtual tape machine with sound samples. The only problem is, whilst this works fine for the demo tape, the others are too faded and will need better expertise and equipment than I've got to sluccessfully extract the program files. Now I've got one back in the house for real, and found the Hungarian resources on the internet for it, there will be a follow-up in future issues of Alive. I'm thinking of things such as some fondly remembered games to be revisited, plus a look at some of what was done in the later years. There will certainly be a closer look taken at the demoscene. (Some more articles did happen. These may be resurrected and updated in the fuښ.ture.) @3 .... MORE ON THE NEXT PAGE .... @5 In summing up, I can draw parallels with a more recent experience. The Enterprise is an elder brother in misfortune of the Falcon 030. They are so similar in many ways. Both are technically strong machines with an attractive specification. Both were doomed to an early commercial death by a weakened company. But like the F030, the Enterprise was rescued by a strong and loyal us"Aer community, and their afterlife was much richer and more significant than what came before. Was the Enterprise a glorious failure? I think it might just have ascended to be a bit more notable than that! @4 CiH - Originally for Alive Mag, rediscovered for Adventures in Retro. @3 plus a look at some of what was done in the later years. There will certainly be a closer look taken at the demoscene. (Some more articles did happen. 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What was I thinking back at the turn of the new millennium? I laughed at all the forgotten gags referencing America Online, pausing only to cough out litres of dust and ferrite particles from dead floppy disks. There may be the odd new addition, if motivation permits, but feel free to treat this as the museum piece that it is.) Some people may be aŀware of a publication called 'Viz' Magazine. Amongst all the Biffa Bacon and Johnny Fartpants related mayhem, there is a small but persistent column called 'Tips and Tricks'. This is our version... So why not... Get all your broken Sinclair Micro drive cartridges out of the desk drawer, and piece the tape loops back together carefully. You might just get a useable video tape out of them! Save the tear-off bits that occur at the side of old style tractor-feed5WF printer paper, you could make some improvised Xmas white snow-styled decorations from these, or maybe some crude and crap form of ticker-tape? @3 .... MORE ON THE NEXT PAGE .... @5 Or wedding confetti... Get some disused PC components, sound cards, processors, that happen to be lying around, paint them up, and sell them to the Borg Collective as Borg costume jewellery. NB. The terms 'disused' and 'worthless' generally appl<;gy to any Wintel PC equipment that is more than five minutes old. See if a typical Wintel PC owner can use the internet for non-pornographic purposes for more than five minutes at a time? Confidently bet large amounts of money on the outcome! (No they can Stop worrying about organising a paintball fight without either paint or balls to hand. If you have a bunch of floppy disk drives with a strong eject mechanism and the PD collection of someone you don't like v~ery much available, then close quarter combat using the disk drives as improvised 'paint-guns' and the disks as 'paintballs' is perfectly feasible! Simulate the entire coding party experience whilst not leaving your house. Simply stay awake for three days, listening to Protracker music through headphones, ordering take away pizza and only eating half of it, not venturing outdoors at any time, and throw piles of toilet paper and clothing into the toilet w|hilst pissing and excreting around the edges. This misses out the demo competitions of course, but by then, you'll be too frazzled to care! @3 .... MORE ON THE NEXT PAGE .... @5 Sharpen and serrate the edges of those unwanted America Online free offer CD's, to use them as throwable Ninja killing tools! Stop wondering how filthy, the breezy, patronising, ultra-prim, page boy haircut possessing girl from the America Online Tele adverts ,7Treally is? Do speculate that her name 'Connie', is some kind of inside joke on the part of the advertising agency - 'Connie-Lingus' (Geddit!) Remind your local Wintel PC owner that they haven't thrown away an expensive part of their machine to 'upgrade' it within the last week. Stress that they should make themselves really popular by bragging to all and sundry about the impressive sounding, but in reality, pathetically marginal improvement in performance, which is more than offset by Windows suddenly taking a huge dislike to working properly! Strip and gut those old PC tower cases. They make a wonderful hotel for asylum seeking refugee mice. Make sure that your local boxshifter or computer reseller is following the boxshifter code of practice. If they are actually selling goods advertised at a knock-down price in the press, rather than not having them available and trying to stick you with a more expensive alternative, then they are 9EL in breach of that code of practice, and should be hounded out of business immediately! @3 .... MORE ON THE NEXT PAGE .... @5 Persuade iMac owners, that in order to get the best use from their machine, they should really try the 'on' button sometime, and that it isn't there just as an elaborate colour co-ordinated desk ornament or paperweight. Find more uses for those millions of unwanted America Online internet free trial CD-ROM's. Stick  Y#/a load of them together, taking care to leave the hole in the middle clear. Put a bar or pole through them, push to the end of the pole. Then take another equal amount of stuck-together AOL CD-ROM's. Put these on the other end of the pole to balance it up. You now have a superb set of training weights for a fairly weak weightlifter! Complain bitterly when the first accelerated Atari/Amiga demo is released. Shudder nostalgically when thinking about the 'old' scene, and how t [?8he current scene simply doesn't match up to it. Then switch on your PC. (German readers especially!) Glue stacks of America Online CD-ROM's to the heels and soles of your shoes, to make some ultra-fashionable, but totteringly dangerous high-heeled platform shoes! (Spice Girl and fashion model readers only.) @3 .... MORE ON THE NEXT PAGE .... @5 Re-enact episodes from the original Star Trek series. I was thinking in part icular of the classic 'Trouble with Tribbles' episode, with America Online CD-ROM's to play the part of the ever-multiplying Tribbles! Code a mobile phone tone emulator for the Falcon '030 DSP. Then convert classic C64 SID tunes and ST Sound tunes to play on it, in a warbling monotone parody of their former magnificence! That last suggestion, for eff's sake, don't let anyone out there take it seriously, it was only a joke! Especially you, Thomas of New Be Wat! And finally, declare an 'Atari Day' over a specific area of territory. It could be a town, city, region, or even an entire country. Those people with any Atari equipment, from the humble VCS 2600, right through to the latest generation clones, will be saved. Those with more than one item of Atari equipment, will be thrice blessed. Those with lesser items of interest, such as a Jaguar Joypad, Atari calculator, or Atari coffee mug, may yet avoid the flames. But for thoe=Wse who consort in an unclean fashion with Wintel gear, the ultimate price has to be paid!! @4 CiH, for Alive! Mag - Oct '00 eople with any Atari equipment, from the humble VCS 2600, right through to the latest generation clones, will be saved. Those with more than one item of Atari equipment, will be thrice blessed. Those with lesser items of interest, such as a Jaguar Joypad, Atari calculator, or Atari coffee mug, may yet avoid the flames. But for thoFORMILBMBMHD@@CMAP0$V &# X(TiS%>n Uf]͍WBODY^%VKgC{ k;?x;+  ` ;>` x( >??? w`sp??~<~<=???{??x?>?8?????Ak{?>?>?#[Y~?>????? SP_ o? ??#??  Fc,j????????   8??????p  C ?p??   y HK?<=pw?9p?ps??9ps?}p}xw7y ps83yps8x{ǿpؙere is no ending. There is no cheat mode required. You just play it as long as you can. In the manner of pastime games, a lot of hours can pass before you return back to the reality outside of your screen. @3 ... MORE ON THE NEXT PAGE ... @4 Epic Plane Evolution (Android Mobile!) @5 For my final entry, this rudely kicks against the whole retro ideal of this publication, but this is a brief account of a tho r2^roughly modern game that caught my attention. "Epic Plane Evolution" is a downloadable, free to play (with the burden of in- game adverts) application on any reasonable recent Android phone. It can be found on the Google Play Store. I think there is even a playable YouTube version. To summarise. You fly a variety of aircraft across a variety of landscapes. This could be anything from a paper plane, to a Boeing 737. When I say "fly", it's more like "Glide". The ability QO to glide successfully is only gradually acquired. You start off with the lowest option, quite often literally only the fuselage of the aircraft concerned. You earn points on distance travelled, so can add on the relevant parts when you earn enough money for longer flights. Your chances of success increase as you gain wings and other control surfaces. There are those accursed ads. The game is a simplistic but adequate 3D player with an attractive if slightly generic style. g' @3 ... MORE ON THE NEXT PAGE ... @4 Epic Plane Evolution (Android Mobile!) - Continued ... @5 Each of the different worlds has different aircraft, each with their own handling characteristics. There is even a bizarre flying Viking ship level, on the way you will encounter paper planes, toy planes, olde world biplanes, graduating to airliners being perilously steered through New York cityscapes, 9-11 style (*avoid* crashing here!) This game thumped down on my addiction buttons for a while. What broke this was, that I completed all the levels. There are around a dozen of them. Thats it. When you play through, you repeat the original worlds, no further enhancements or changes. I think the game designers may have missed a trick or two. Even mixing up the aircraft and worlds might have extended the longevity. I played this one properly, but there is a hidden menu cheat mode, thaǟt effectively gives you infinite money, so that ended that one. @3 ... MORE ON THE NEXT PAGE ... @4 Oids (Atari ST - Would like to play more) @5 One last entry, this is more of a "I'd like to complete this one someday" game. "Oids" is a Gravitar/Choplifter hybrid. Thrust and rotate skills from "Asteroid" are recommended. As are careful "Lunar Landing" touches. It was an ST specific game in the early a 16-bit period (1987) from publishers FTL, who were also responsible for the legendary "Dungeon Master". I got this one as an early game for my ST. Enjoyed and played quite a way through the different worlds, but never finished it. It has been suitably cracked and trained. There is even a version which uses some of the STE enhancements for smoother scrolling. It's one I'd love to play through to the end, but in my distraction-burdened existence, I'm not sure when Im g!H