Short: Tiny game in StormMesa OpenGL-window Author: Jukka Varsaluoma (tusca@nic.fi) Uploader: Jukka Varsaluoma (tusca nic fi) Type: game/wb Version: 0.2 Requires: StormMesa3.0, 68040/ppc Architecture: m68k-amigaos; ppc-warpup What it is ---------- ImuBox is a tiny meaningless game, which I made to get hang of basic functions of OpenGL. Nothing fancy, i'm a lazy coder. It runs on a (resizeable?) window in workbench. Archive contains versions for 68k and WarpOS. It's not tested anywere else than on my machine, (BlizzardPPC+BVision) so use it at your own risk! Requirements ------------ You'll need at least 68040 with fpu, a gfx-card with 3d-acceleration and a functioning StormMesa installation. StormMesa can be found here: http://www.haage-partner.com/3dworld/index-e.htm Gameplay -------- Start the game from shell (preferred) from the same directory where the *.raw -files are or from the icon (then also a shell-window pops up. Somewhere.) Use left and right arrow to move the box to collect the erm... tiny boxes. When the meter gets full, the game starts again only with faster falling boxes. That's all. Bugs ---- Too big window might cause a crash. Tons of others..? Future ------ Not likely. :) But I might do something else instead. FAQ --- Q: Why is it so slow on my machine? A: Make sure StormMesa works etc... (hundreds of reasons) Q: When I resize the window it crashes or freezes. A: Then don't resize it. Q: This game is stupid. A: So don't play it. ;)