Short: SDL puzzle game Author: Fredric Stridh and Eric Johansson (OS4 compile by Stefan 'Shoe' Nordlander) Uploader: whz_fredrik hotmail com (Kjell Breding) Type: game/think Version: 2005-10-16 Requires: OS4 (tested under PR3) Architecture: ppc-amigaos >= 4.0.0 Pegs AmigaOS4 Version - 051016 Code by: Fredrik Stridh Eric Johansson Graphics: Eric Johansson Music: Mikael, aka Ampli OS4 compile: Stefan 'Shoe' Nordlander More info: Open Docs/ReadMe.txt for more game info Thanks to: nicomen at #amigadev for gfx and coding support. Contact me at: whz_fredrik@hotmail.com icq: 43139247 GAME INFO The object of the game is to eliminate all of the blocks. Instructions ------------ You control the player with the arrow keys. Press "Esc" to exit the game. Press "R" to restart level. GAME RULES The Player ---------- 1, The player can move all circles, quads, crossed and triangles. 2, The iceblock can not be moved. 3, The black hole can not be moved, 4, If you move into a black hole then you lose. 5, If two different blocks are put together then you lose. Circles ------- 1, When two circles collide they both disappear. 2, When circles are put into a black hole they(the circle) disappear. Quads ----- 1, When two quads collide they both disappear. 2, When quads are put into a black hole the black hole disappears. Crosses ------- 1, When two crosses collide they both disappear and you have the option to select a new block with the up/down key and enter to confirm. 2, When crosses are put into a black hole they (the cross) disappear. Triangles --------- 1; When two triangles collide they both disappear and you get an iceblock. 2, When triangles are put into a black hole they (the triangle) disappear.