In this document, I collect several tables, hints and stuff that is not in the original manual of "Frontier - Elite II" by David Braben. If you don't own this game yet, it the best time to buy it ! Or ask your parents for it for Xmas :-) Aaron "Optimizer" Digulla EMail: digulla@rz-uxazs.fh-konstanz.de FIDO: 2:2407/5.22 Overview SHIPS -------------- Names Cost Mass Carg G M Cr Main Retr Hyperspace-Speed Av Adder 73k 55 40 1 0 1 18.1 8.0 1: 3.63 2:14.54 3:32.72 UF Anaconda Fr. 1.060M 800 650 2 8 8 6.0 3.0 4: 4.00 5: 6.25 6: 9.00 7:12.25 U ASP Explorer 157k 150 120 2 1 2 22.2 7.0 2: 5.30 3:12.00 4:21.00 UF Boa ??? 1500 1300 4 6 12 8.0 4.0 5: 3.33 6: 4.80 7: 6.53 8:10.80 U Cobra Mk I 97k 75 60 2 2 1 16.1 6.0 2:10.60 3:24.00 UF Cobra Mk III 124k 100 80 2 4 1 20.1 7.0 2: 8.00 3:18.00 UF Constrictor 143k 120 90 2 2 2 22.2 10.0 2: 6.60 3:15.00 4:26.66 UF Eagle LRF 38k 25 20 1 2 1 25.2 10.0 2:32.00 FI Eagle Mk II Fi. 41k 28 22 1 2 1 28.2 4.0 1: 7.14 2:28.57 F Eagle Mk III Fi. 43k 30 22 1 2 1 28.2 15.1 1: 6.66 2:26.66 I Falcon Att. Fi. 46k 16 11 1 2 1 30.2 9.0 1:12.50 F Gecko 66k 45 34 2 1 1 16.1 9.0 1: 4.40 2:17.80 3:40.00 U Hawk Airfighter 48k 18 7 1 2 1 27.2 6.0 1:11.11 F Imperial Courier 609k 480 350 1 6 1 16.1 6.0 3: 3.75 4: 6.66 5:10.41 6:15.00 I Imperial Trader 949k 700 525 1 6 1 9.0 4.0 4: 4.75 5: 7.14 6:10.28 7:14.00 I Interpl. Shuttle 14k 8 4 0 0 1 5.0 3.0 - UFI Kestrel ??? 20 15 1 2 1 25.0 6.0 1: 5.71 2:22.85 3:51.42 F Krait ??? 38 30 1 4 1 20.0 10.0 ??? U Lifter 16k 10 7 0 0 1 4.0 2.0 1:20.00 F Lion Transport 348k 300 235 3 8 4 5.0 3.0 3: 6.00 4:10.60 5:16.60 F Moray Starboat 109k 87 70 1 4 1 14.1 6.0 2: 9.19 3:20.68 UF Osprey Att. Fi. 45k 15 11 1 2 1 27.2 8.0 1:13.33 I Panther Clipper 2.753M 1775 2000 4 8 12 6.0 3.0 6: 4.05 7: 5.52 8: 9.12 F Puma Shuttle ??? 1000 825 4 8 11 6.0 3.0 ??? F Python Freighter 575k 500 400 2 4 7 10.0 4.0 3: 3.60 4: 6.40 5:10.00 6:14.40 U Sidewinder 44k 33 25 1 0 1 23.2 12.1 1: 6.00 2:24.00 3:54.00 U Tiger 472k 400 320 3 1 5 12.1 5.0 3: 4.50 4: 8.00 5:12.50 6:18.00 F Transporter 241k 200 160 3 2 3 9.0 4.0 2: 4.00 3: 9.00 4:16.00 5:25.00 UF Viper 87k 65 50 1 4 1 24.2 10.0 1: 3.00 2:12.30 3:27.00 UFI Legend: Fr. - Freighter Fi. - Fighter Att. - Attack Mass - full Mass Carg - How much cargo G - Gun-Mounts M - Missile pylons Cr - Crew members Main - Main thruster Retr - Retro thruster LRF - Long Range Fighter U - Independent I - Imperial F - Federation Overview EQUIPMENT ------------------ Equipment Mass XB13 Dummy Mine 1 XB74 Prox. Mine 1 KL760 Homing Missile 1 LV111 Smart Missile 1 NN500 Naval Missile 1 Auto Refueller 1 Atmos. Shielding 1 Laser Cooling Booster 1 Cargo Bay Life Support 1 Scanner 1 Radar Mapper 1 ECM 2 Auto Pilot 1 Extra Passenger Cabin 5 Hyper-Space Cloud Anal. 1 Shield Generator 4 5MW Pulse Laser 3 Fuel Scoop 6 Cargo Scoop Converter 2 Interplanetary Drive 4 MB4 Mining Laser 30 1MW Beam Laser 5 Class 1 Hyperdrive 10 Energy Booster Unit 5 30MW Mining Laser 10 4MW Beam Laser 20 Naval ECM 2 Hull Repair system 40 E-Bomb 4 Escape Capsule 5 20MW Beam Laser 75 Class 2 Hyperdrive 25 100MW Beam Laser 200 Class 3 Hyperdrive 45 Class 1 Military Drive 6 Class 4 Hyperdrive 80 Class 2 Military Drive 12 Class 5 Hyperdrive 150 Small Plasma Accelerator 500 Class 3 Military Drive 24 Class 6 Hyperdrive 250 Large Plasma Accelerator 900 Class 7 Hyperdrive 400 Class 8 Hyperdrive 600 Class 4 Military Drive ??? Fighter Launcher ??? Hints for Frontier ------------------ Q: How can I make more use of the outside view ? A: You can rotate around the ship with the cursor-keys (using the mouse will change the course of the ship) and the +/- Keys on the keypad for zooming in and out. Q: How do I jump to a FAR system ? A: There is a bug in Frontier called "Short Wormhole". Just scroll the map out very (!) far (eg. 650 ly). Now you will notice that the sign "Out of Range" changes to "Fuel required: 1t" or something (this exactly happens after 655.35 lys). Then it takes only a very short time to jump, too. This is not of much use, is it ? It IS ! Try this: You want to go from Sol to Achenar. Now jump to 83;-1. From there you can easily access Achenar. Q: How do I scoll FAST in the galactic map ? A: Hold down the right shift. Q: How do I zoom FAST in the system map ? A: Choose a destination as usual and double click on the "Zoom In"-Icon. Q: Do you hate those boring days of interplanetary flights ? How do I land FAST ? A: Use the autopilot to turn you towards the destination. Switch to highest speed. Now turn the autopilot off and accelerate by hand (using the "Engines Off"-state) until you have reached about 20.000 km/s or about 1AU distance to the target. At about 1AU distance to target (or earlier) switch on the autopilot and you will be there. Seek&Enjoy. Q: The landing sequence (orbit->site or outside->inside station) is slow. A: Just turn to highest speed. But _NOT_ if you are in a hurry. There seems to be a bug which can cost you several days using this ! Q: HELP ! I cannot launch ! A: This seems to be another bug. If you are lost (doing anything will result in a crash), select a destination for a hyperjump and force a missjump with . Q: When I use the autopilot to go to a planet (and do not intend to land), the end-speed is too high. I always crash into to planet. A: Note that your main engines are more powerful then the retros. If you need a fast stop, turn you ship around and use the main engines to slow down. Q: How do I fit a different hyperdrive to an imperial ship (courier or trader) ? A: Buy 20 shields, several (30-50) E-bombs and use them on a world with atmosphere (eg. Anchenar/Capitol or Sol/Earth). Then they'll begin to shoot you. Wait until they have destroyed you hyperdrive (use the E-bombs to slow the progress of beein shot together :-). Maybe this takes a while. Then you can fit another hyperdive. Q: What do I have to notice if I carry passengers ? A: Passengers get angry if the jorney takes more than one month. So if you need four jumps to get there, forget it or use the Short Wormhole technique. If the passengers got angry, they'll tell you. They will leave you at the next stop. They won't pay you but more important: future passengers will REFUSE to fly with you ! If they do, just ask them several times in the bulletin board. Q: What happens if I fail in a military mission ? A: If you fail, the number of successful missions is decreased by one. Q: How do I solve military missions ? A: Not all offered mission _can_ be solved by you ! You need a good knowledge of your ship and how far and fast it can travel. Also note that you need much time of travel in a system with many suns. So calculate the time you have for the mission with the circumstances. Q: How do I get a camera ? A: If you have solved several military mission, you will be offered "photograph missions". They will install you a camera then. Q: The camera hides the mining icon ! A: You can use the mining nonetheless. Just click on the icon, when you are near a mining station. Frontier will know that you don't want to take a photograph of the station. Q: How do I get permits for a system ? A: You have to transport someone/something who/that wants to get there. Q: When I start Frontier from WB, it hangs after some time. A: Frontier is very nice to the OS. You have to remove all screen and mouse blankers for a smooth gameplay. Q: When I buy a big ship, there is not enough crew available. Any proposals ? A: There are several ways to get enough crew. 1: Buy ships that need a bit more crew then the current until you have reached your aim. This way, you only need 1-2 new crew members which are easy to find. 2: Wait. Every week, the bulletin board is refreshed. This way, you can collect your crew, but it is expensive (you must pay the tax every day) and anoying (you must restart every day and look into the BB, scroll, etc.). Q: Do I have problems after firing someone from the crew ? A: Yes. You will not find crew again. If you do this several times, it will take YEARS (no joke !), to collect 10 crew members ! Q: How much should I pay to the crew ? A: 20c/week. There is no point in beeing mean there. If you need much crew (as in the Panther Clipper), you can earn 5-600.000 c/flight or even more. The crew is only 500c then. So who cares ? Q: My autopilot runs into anything in it's way ! A: Yes, this is a severe problem with this dumb crap. The autopilot will by no means avoid anything in it's way. Solutions: Buy 30 shields and a Hull Repair System or make sure no planets, suns, space stations and ships are between you and your target AND that your target is on the side of the planet that is TOWARDS you. The autopilot sometimes takes shortcuts through a planet to reach a position on the other side (eg. fly from NewYork to London). Q: Pirate attacks always kill me ! A: Did you know that you can pause the game, target the pirate and fire a missile after him ? Q: What is the best ship ? A: Depends. What do you want to do ? If you want to trade, get a Panther Clipper. It is the most expensive but also the biggest ship around. You can stuff all equipment in it (even a Large Plasma Accelerator) and still have space left for cargo. When I fly it, I have this equipment: 2 Mines, 6 Naval Missiles, Auto Refueller, Atmos. Shield, Laser Cooling Booster, Scanner, Radar Mapper, Auto Pilot, 10 Cabins, 20 Shield Generators, Energy Booster Unit, Naval ECM, Hull Repair and 2 100MW Beam Lasers in the top and bottom turret. The Class 8 hyperdrive is built in. You need 12 crew, but the ship is indestructible. You will survive allmost any crash and have plenty of time to shoot pirates. And then, one or two shots will kill them. When you fly in a system, switch to the turrets and don't disable the autopilot if you are beeing attacked. There is really no point doing it since the pirate will be dead after the first few shots and the work to readjust the autopilot is not worth it. Big but slow. The next best ship is the Imperial Courier. It is slick and fast and needs only one crew (you) ! It has enough space to fit everything necessary but you cannot fit a fuel scoop. Not very fast. Then comes the ASP Explorer and the Constrictor. They are faster, have some space and need not much extras (eg. crew). Third choice, anyway. For all the veterans of Elite, the choice is of course the Cobra MkIII. Small but nice. It is the remnant of another time. Everyone must have flewn it at least once and smell the past. The time of fierce fights, the struggle and victories returns. The ship for the real (wo)man ! Q: I need a really fast ship ! A: No you don't. But if you really want one, the fastest ships are: Falcon Attack Fighter, Osprey Attack Fighter, Hawk Airfighter. But don't even think of any extras (not even a laser) ! The ship with the biggest hyperspace range is the Sidewinder. Q: How do I do assassinations ? A: Head Hunting is not a simple task. The least problem is that most of the time you will have to break several laws (lowering your legal state and you money bag). Save your game before you ACCEPT the misison. You must reach the destination several days BEFORE the time. Save again. Now wait and see what the victim does. Often, he refuses to leave the safety of the station (he knows why ;-). Then some just turn around and land before you can kill them (NOTE: Killing someone near a station is a crime and you will be punished !). Others jump as soon as they have left the station. The last case is the best. You can simply analyse the cloud and follow him (you need a faster ship then he has for succeeding here). The second case is a bit more difficult. Note the exact time of exit and reload the last saved game. Now wait until the noted time arrives. He will pop out and turn. If you are fast, you can shoot him before he is able to do anything (which is a serious crime and the fine is high). The other method is to buy some shields. Shields repulse each other. Just use your ship as a bat to push him into the station (like in Ping Pong). He won't survive that and you have just broken a little law which costs only about 600 c for penetrating the landig zone. But what to do if he won't leave ? Check your scanner. Sometimes, there is no one in the station (all ships IN the station do appear on the radar !). This way you can also see when he begins to leave. But sometimes the station is just empty. In this situation nothing can possibly leave (obvious, eh ?) and therefore the mission failed. Load the first saved game again and forget about this mission. Q: How do I clean my legal status ? A: No way man. Or is there ? We don't know. Q: How do I build in a fuel scoop into an imperial or big ship ? A: Dunno. Do you ? Tell us ! Q: How do I explore unknown stellar systems ? A: Dunno. Do you ? Tell us ! (NOTE: The military camera doesn't work here).