Short: Nibbles/Worm game. One or two players Author: di3andpe@ida.his.se (Anders Persson) Uploader: di3andpe ida his se (Anders Persson) Type: game/actio Version: 98 Architecture: m68k-amigaos -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Oh, no more SuperMasken '98 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You have probably seen this kind of game before: A worm crawling around on the screen. And the more it eats, the longer it gets. I don't know when these games first appeared, but my brother made one on the VIC20 in 1983 (Hej Svante!). But now, lets tell the story of "Supermasken": The story begins in 1992: I'm in school (Polhemsgymnasiet, Gothenburg). In the breaks, we went to a classroom full of 486:es. And on these we played Microsoft basic "Nibbles"... And I thougth for myself: "Hey, I can do this game, but better". So I went home and begun programming on my Amiga 500. After a while, and with some ideas from Fredrik Sörensson (Frodo) and Mats Lindblom (Gizmo), "Supermasken" was born. "Supermasken" means "The Super Worm" in swedish. And it was a hit among my friends! So we ended up playing supermasken in the breaks instead! (Yes, we had two of the pupils Amiga 500's in the computer room! (for playing Lotus 2 (or was it 3) with 4 players!!) (Great school, don't you think? :-) And then came 1993, and I bought myself a brand new Amiga 1200 with a harddrive of 80 megabytes! And I begun to develop a new version of the game, that finaly resulted in "Oh, no more SuperMasken" (or SuperMasken II). The news were: New and better graphics, new music, more monsters, built-in track editor, more levels, hard drive installable and more... Then something sad happened: My hard drive broke! And I had no backup of the source for "Oh, no more SuperMasken". So, there could never be a new version of the game! Really SAD! But HEY!, Isn't THIS a new version of the game????? Yes, it is! But HOW? Well, it begun with that the only person who have registred my program "BorayLetter" (hi Roy!) decided to send me more money, as he thougth he had payed to little last time. Well, I thougth he deserved a little bonus and decided to send him the now 5 year old game "Oh, no more SuperMasken"... But then, I remembered that it didn't work as it should any longer... The music sounded strange, as processor speeds goes up, and DMA wait remains the same, and the workbench palette was changed when the game ended due to a bug in old hisoft basic... So, as the game was made in modules (separate files for music, graphics etc.), it was really easy to excange the music into some DigiBooster mods I made last year. And I loaded the executable file into a TEXT EDITOR and changed the names of the music mods. And then I sent him the game... And then... I played the game some, and thougt: "Hey! This game is quite funny!". Why don't I fresh it up a bit, and make a new release of it? And..... so I did! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is new: New 8 channel music New graphics The game is translated to ENGLISH! Many new tracks! (Now over 100 levels!) The standard tracks was replaced with new ones. The old has the base name "LAST", and the really old tracks (from SuperMasken 1) has the base name "OLDTRACK" No need to install any libs or fonts, just run the game! WB-palette bug fixed. When the game exits, SYS:prefs/palette is loaded and sets the palette to your defaults. (You will probably not notice). This is still bad: The game is not multitasking friendly. It IS possible to jump to another screen, but your topaz font will look very strange, and the game will be started every time you press the left mouse button. So I advise you to, play the game, and then QUIT... You can always restart the game later. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- REQUIREMENTS: (Probably) AmigaDos 2.0+, a hard drive and a 68020 processor. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There is two versions of this game. A full version and a lite version. The only difference between the versions is that the full version has more music to choose from. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Well, HAVE FUN!!!! And don't forget to take a look at my other programs, "Selector" and "BorayLetter". And my mods can be found on Aminet: mods/boray GREETINGS TO: Arkie/Steve, Frodo, Gizmo, Henrikarna, Sunbane, Midaz, Roy! and all others! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * Also Try * My homepage: www.ida.his.se/ida/~di3andpe/ Lots of free software, latest versions of my programs and support. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * Also Try * Aminet: comm/misc/BorayLetter53.lha (english version) comm/misc/BorayLetter53S.lha (svensk version) Homepage: www.ida.his.se/ida/~di3andpe/bletter.chtml Boray Letter, "The king of letter programs". Maybe you don't know what a letter program is. Well, it was something that started on the C64. You could use the keyboard to write a message to your friend, and when he looked at it, it was played in the same way it was written.... BorayLetter is that, and much more. You can for example draw lines, wait for a key to be pressed or even animate and make your own little cartoons!!! When you for example draw a line in your letter, only the coordinates for the line are saved to the file. All graphics works in this way. This leads to an extremely spacesaving fileformat. For example, the demo letter "Cecdic" contains 4:30 minutes of cartoons. And it's only 32K big (uncompressed). Yes, it's not even compressed. If you pack it with SHRINK, it will be 21K, or 24K with lha. "BorayLetter är ett roligt och lättanvänt program" -InternetGuiden nr 2, 1998 "BorayLetter is a funny and easy-to-use program" -InternetGuiden nr 2, 1998 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * Also Try * Aminet: util/boot/selector71.lha Homepage: www.ida.his.se/ida/~di3andpe/selector.chtml Highly configurable launching tool for almost ANY purpose. But it is not yet another program like toolsdeamon or toolmanager. Selector serves as a complement to these types of programs. It's more like a script language. You can for example make a button panel that follows you from screen to screen when changing screens. Or a button panel (or menu) that pops up ANYWHERE when pressing your middle mouse button. (Or when pressing both mouse buttons together.) You can make a button for starting a program if it's not allready open, else just jump to that programs screen. This is very comfortable, as you allways press the same button to get to the programs screen, regardless if it's open or not. You can make a special window only available on (for example) your word processors screen, with buttons for starting different arexx scripts for that program. Selector is a powerful tool to use within shell scripts or to make a little GUI for your CLI type program. I have for example made a GUI for GMPlay (mus/midi/GMPlayGUI15.lha on Aminet) using selector. The possible use of selector is almost unlimited, yet the syntax is very simple. It is really easy to produce a button panel, info window or a little requester with selector. Or why not quote the world's biggest Amiga magazine: "Selector, the easiest way to create your own toolbars" ... "The program is so easy to use that you can have your first project up and running in under a minute" - AMIGA FORMAT, MARCH 1998 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * Also Try * Aminet: mods/boray Homepage: www.ida.his.se/ida/~di3andpe/mods.chtml My DigiBooster and Protracker music modules. Why not try the 4 latest: mods/boray/DayUnknown.lha (DIGI Booster module by Boray 97/12/01) mods/boray/HELGON.lha (DIGI Booster module by Boray 97/11/02) mods/boray/PsalmAP2Alt.lha (DIGI Booster module by Boray 97/09/23) mods/boray/IAmGenerated.lha (DIGI Booster module by Boray 97/09/15) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-