Short: Little arcade game. Author: raistlin77it@tiscali.it (Andrea Beretta) Uploader: raistlin77it tiscali it (Andrea Beretta) Type: game/actio Version: 1.0 Architecture: ppc-morphos Distribution: Aminet DESCRIPTION This is a port of nyarlu lab's ios/windows/osx game for MorphOS. http://nyarlu.net/blog/videogames/forget-me-not/ REQUIREMENTS MorphOS 2.x. PowerSDL INSTALLATION Just copy the directory . About the MorphOS port : For this first release, the screen can't be changed nor the game can't be played in window. (Not with the SDL backend i've used, maybe if anyone want to port SFML to morphos .....) timing (normal or vsync) - this option doesn't work :D The refresh is always 60fps. chunky (on or off) - in chunky mode graphics are a bit bigger and map size is always at maximum.. good for arcade cabs maybe, or if you have a big screen :) it makes for a faster game since levels are effectively smaller. map size (limited or max) - limited = level size is capped at 32x22 tiles (the size the game was originally made for), regardless of your resolution. max = maps are allowed to fill the whole screen. can be nightmarish if you have a giant monitor. I've tested it only with 1 joypad, but should work with 2 joypads also All the bugs in this port are my fault, so don't hassle the original author, instead write me at Raistlin77it@tiscali.it If you want to support the original autor (which kindly have shared his code with the MorphOS community) remember that this game is also available on iphone and ipad, so buy it or thanks the original author! Another note: this port is based on the 1.0 version of the game code. Now on itunes there is the 2.0 version which implements more features.