Short:        "Dpaint" that writes AMOS graphics code
Author:       stiffany@isd.net (Steve Tiffany)
Uploader:     stiffany isd net (Steve Tiffany)
Type:         dev/amos
Architecture: m68k-amigaos

 AMOS Art Coder is a program which simplifies the use
 of the graphics commands Polygon, Polyline, Draw, Box,
 Bar, Ellipse, Paint, Palette, Set Pattern and Text.
 It works like a paint program, but instead of saving
 a picture as an IFF file, it writes an Ascii file in
 RAM that contains the code to re-create the drawing.
 You simply merge this code into your own program
 where you want the picture to draw.

 The chief advantage of this approach is compactness.
 Assuming a drawing of limited complexity, the art code
 tends to be much smaller than an IFF file of the same
 image.  Say you've got a title screen that's currently
 a 35k IFF file.  Trace it with the Art Coder and it may
 add 3k to your code, but you can get rid of the IFF file,
 for a net savings of 32k.  Or say you're writing an
 adventure game.  Using art code, your program could have
 150 screens of unique imagery and still fit onto a single
 floppy disk.

 Art Coder is also ideal for designing interface screens
 because you can refer to the X,Y coordinates of Box
 and Bar commands in your art code when you're writing
 the routines that check for mouse clicks.

 Also, there are times when you can't use bobs and IFF
 files.  Say you're writing a short program for a
 magazine, and people will be typing in the listing
 themselves.  How do you handle the bobs?  Now your
 program can draw them with art code and grab them with
 "Get Bob."

 The archive also includes Collage Coder, which lets you
 draw objects to different parts of the screen, and a
 slide show of 22 pictures created with Art Coder.